The demons won...
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Doom Eternal went way too far trying to “storify” the franchise. Also, the puke green aesthetic and overtly game-ified combat loop destroyed all immersion. It’s actually a terrible Doom game.
Thank you, Doom aside this is the first time I've seen a gamer on a forum like this complain about that sort of thing. It's why I tend to enjoy so-called immersive sims because they try to hide the game mechanics from you so you don't notice you're in some kind of explore-struggle-win-level-up-repeat dopamine loop. Anyway Doom 2016 was awesome but I totally ignored the powerups and shit and just played it like an oldschool shooter. If DE doesn't let you do that it's a pass.
It’s worse
It soft forces you into a ‘dance’ where you gotta use each weapon for each enemy, picking off x with y followed by an x…, and if you try to Rambo it (aka what doom has always been) you just fail.
You’re very fast and mobile, but no hp.
It’s not about the pickups, it’s about the feel of the game, you’re not doom guy anymore able to just rock the shotty till that’s out of ammo, you’re doing a weird rapid weapon swap thing all the time.
It might not be a bad game, but it’s not doom. And it’s not a good doom game.
I haven't played the new Doom games, but Synthetic Man described them as an "Autism Shooter", and given what you described that definitely seems to fit the bill.
And to your point, I avoided them because it looked to spammy with the weapon switching (befitting of Synthetic Man's "autism shooter" descriptor), as I wanted something faster than Doom 3 but still methodical and slow enough to still feel like a horror-shooter like the first game. I felt like Forgive Me Father 2 and Supplice managed to capture that feeling better than the newer Doom games.
Didn't everyone shit on 2016 when it came out for precisely the same reasons? The fanbase of nuDoom and original are alrgely separate generations.