This woman works at Bioware. This is who calls the shots in the game industry.
(media.kotakuinaction2.win)
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This proves she hasn't read the books because Ciri already did that. GG, tourist.
Most "fans" of the Witcher games haven't even played the first two games in the series. Until Witcher 3 they were pretty niche slav jank titles no one really talked a whole lot about.
The controls were pretty fucking clunky too from what I recall. Maybe better in 2, but the original definitely stood out as handling poorly compared to most other games in the genre.
I was certainly filtered by 2 back in the day (long before 3 existed) and its very clunky tutorial trying to explain you the controls. I can only imagine how bad 1 was if that was the improvement.
But that's part of it being slav jank. Basically every game made there in that time frame was known for being hell to play in some way (Witcher controls, Stalker bugs) by worth it for the wierd world it gave you.
Witcher 2 wasn't an improvement. Witcher 1 has an entirely different combat system. Which, to be fair, is pretty weird and takes some time getting used to but it actually works quite well. Has been a while since I've lasted played Witcher 1 but if I remember correctly it had the least frustrating combat system of all 3 titles.
I always see people claim the controls were janky in witcher 1, but I would say it was the mechanics and the way abilities worked that was the problem. Like dodging and rolling were basically useless. A lot of abilities and talent trees were buggy and unbalanced. I remember there was a gold talent in the Intelligence tree that claimed to reduce the stamina cost of signs by 20%, but it actually didn't do anything at all. I ended up reloading to an earlier save when I found that out. There were probably at least a dozen different talents that didn't really do what their description claimed, and Igni was of course ridiculously overpowered. There really wasn't any reason to use any other skills except Igni because I could just one-shot everything with a 360 degree aoe blast on the hardest difficulty.
The controls being janky and clunky are frankly overexaggerated. They were just unusual compared to other games at the time, particularly for the first Witcher as they improved it in the second, and refined it further in the third.
It's just something that stood out enough to stick with since it's been several years since I actually played the first game.
/shrug