This woman works at Bioware. This is who calls the shots in the game industry.
(media.kotakuinaction2.win)
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I always see people claim the controls were janky in witcher 1, but I would say it was the mechanics and the way abilities worked that was the problem. Like dodging and rolling were basically useless. A lot of abilities and talent trees were buggy and unbalanced. I remember there was a gold talent in the Intelligence tree that claimed to reduce the stamina cost of signs by 20%, but it actually didn't do anything at all. I ended up reloading to an earlier save when I found that out. There were probably at least a dozen different talents that didn't really do what their description claimed, and Igni was of course ridiculously overpowered. There really wasn't any reason to use any other skills except Igni because I could just one-shot everything with a 360 degree aoe blast on the hardest difficulty.