The Rules
(media.scored.co)
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The difference is that unreal has fixed most of the problems it had in the 90's and replaced them with new problems. Creation kept all their old problems, and piled more on top.
The difference is Epic can sometimes write good code.
Used to, the key is used to. Now their bloated engine is drawing similarities to the creation engine. The u engine used to be light weight and flexible and STABLE, noe it's a fat fucking cow with so much bloat only high end rigs chat truly take advantage of. See the meme Elon posted abiut game devs then vs now. It's one point for this.
Yep. I think even if they are far from being called a good company by gamers (quite deservedly) they still have the unreal engine as a silver lining. I'd take them for a spin over Bethesda any day.
to be fair, doesn't bethesda have pretty robust modding support in their games? at least they used to =/
course they also mine those mods for ideas for the next iteration of their ips, so... =/
Yes, bethesda games have huge mod communites (Well, the ones before fallout 76 do). But I feel that they aren't entirely unique in that regard and the fact that many of their games have depended on modders for their renown has spoken ill of the company's ability to make games by itself.
I don't know if there are any mods that gave them ideas for Starfield, but that probably isn't an excuse.
To be fair, no game using Creation has launched in 1.0 state. Whereas I can install UT or UT04 from a disc without internet and have an incredible time.
Think the big different is how UE at least feels modern with its iterations. The creation engine still has bugs in it that you could find in Morrowind. Also no one is actually using the creation engine other than Bethesda, it's purpose built unlike UE which can be used for a variety of games. One is ductaped together to hold on and work while the other actually seems to have been made now with a more general use in mind. Mind you, I fucking hate epic but their engine is indeed good.
The creation engine is literally just a modified version of Gamebryo, and it's alleged they were not even properly updating it.
Unreal is it's own engine that is actively being developed with the occasional new iteration, just like Unity and CryEngine.
Did starfield have widescreen support at launch or was it modded in as with all of their previous games?