No. It's well established now to keep the absolute minimum number of cards in your deck as possible. You pick the cards that will win and nothing more to keep the chances of drawing them high.
Anything more than that bloats the deck.
But back when we were all kids zMor3 monsterz izzz moar powahhhh.
I play old fogey magic. We play from a collated collection, playing 4 of max in 40 card minimum decks.
There's a range of vintage to modern enablers and payoffs. But few of them are matched up. So you've got vintage payoffs for.modern enablers and vis versa. Let's us all play basically any card potentially, it's fun
There are card games where you could pick your deck size? I only ever played the Pokémon TCG, and with the 60 card deck you always wanted to put in support cards (and some Pokémon) that were there just to get you the card you needed as fast as possible. I can't think of any decks that you would ever want to run more than 60 cards with the maximum of 4 cards per type. No wonder those lads kept losing lol.
Some strategies in Yugioh rely on 60 card decks. They aren't competitively viable in the current format, and they are normally very mill-heavy (sending cards from your deck to the graveyard). These decks tend to have a lot of effects they can activate in the GY and essentially use it as a second hand. "That Grass Looks Greener" specifically allows those types of decks to dump up to 20 cards directly into the GY at the beginning of the game, which is normally game determinative.
Sometimes other rogue or pet decks want to run 60 cards as well, due to the bulk of their engine being too large to cut down, format specific strategies and the large number of staples you need in a deck just to have a chance to play the game.
No. It's well established now to keep the absolute minimum number of cards in your deck as possible. You pick the cards that will win and nothing more to keep the chances of drawing them high.
Anything more than that bloats the deck.
But back when we were all kids zMor3 monsterz izzz moar powahhhh.
Oh I didn't realize people would ever routinely play more than the minimum. I come from Magic, so I understand the concept.
Even Magic wasn't ALWAYS like that.
"Twenty Black Lotuses and twenty Plague Rats. Now that's real Magic." -Old Fogey's flavor text.
I play old fogey magic. We play from a collated collection, playing 4 of max in 40 card minimum decks.
There's a range of vintage to modern enablers and payoffs. But few of them are matched up. So you've got vintage payoffs for.modern enablers and vis versa. Let's us all play basically any card potentially, it's fun
There are card games where you could pick your deck size? I only ever played the Pokémon TCG, and with the 60 card deck you always wanted to put in support cards (and some Pokémon) that were there just to get you the card you needed as fast as possible. I can't think of any decks that you would ever want to run more than 60 cards with the maximum of 4 cards per type. No wonder those lads kept losing lol.
Some strategies in Yugioh rely on 60 card decks. They aren't competitively viable in the current format, and they are normally very mill-heavy (sending cards from your deck to the graveyard). These decks tend to have a lot of effects they can activate in the GY and essentially use it as a second hand. "That Grass Looks Greener" specifically allows those types of decks to dump up to 20 cards directly into the GY at the beginning of the game, which is normally game determinative.
Sometimes other rogue or pet decks want to run 60 cards as well, due to the bulk of their engine being too large to cut down, format specific strategies and the large number of staples you need in a deck just to have a chance to play the game.