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60
the censorship is getting more and more ridiculous (www.youtube.com)
posted 1 year ago by yoisi 1 year ago by yoisi +60 / -0
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▲ 8 ▼
– lapalapa 8 points 1 year ago +8 / -0

The original's appeal depended on not being able to see much further so that memory played a part in speeding through levels. Multiple replays of levels was also assumed. Aside from a few niches, today's games have mostly evolved away from multiple replays, and 3D cameras let you see towards the horizon.

Sonic's original idea is very hard to adapt to 3D.

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▲ 6 ▼
– Adamrises 6 points 1 year ago +6 / -0

And now the replay value comes closer to padding than legitimately worthwhile gameplay.

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▲ 2 ▼
– WittyUserName 2 points 1 year ago +2 / -0

https://www.youtube.com/watch?v=w1CEN5gVs5Q

Then there's this fan demo.

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▲ 2 ▼
– lapalapa 2 points 1 year ago +2 / -0

Yeah that's how you do it. Add a couple of markers to places you have to get to/things to collect and let the player figure out how to get there.

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▲ 2 ▼
– misogynegro 2 points 1 year ago +2 / -0

AFAIK the original concept was basically pinball + sidescrolling. As far as that goes, Super Monkey Ball seems to take the concept into 3D, in a much more logical way, although at a way slower pace. But the 3D Sonic games themselves are more like really fast-pasted Crash, which just doesn't make much sense.

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▲ 3 ▼
– lapalapa 3 points 1 year ago +3 / -0

Perhaps they should take the combat away completely and focus on something like high speed parkour.

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▲ 1 ▼
– Cyberguy64 1 point 1 year ago +1 / -0

I liked Spark 3. I felt like it was a solid evolution of what Sega gave up on trying to do with the Adventure games.

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