Just wondering because this is genuinely one of the most detailed games (in terms of how packed it is with content) that I've played in a very long time, whether that involves the story itself and all the various what-if scenarios within each character's path, the fact that the encyclopedia entails an hour of girltalk between Chi-Chi, Bulma and Videl (can't find the Japanese audio version), the fact that characters like Goku Black and Baby Vegeta have special interactions if you pick them in a match, I'm just having a lot of fun.
It already has an all-time peak of over 90,000 players on Steam, and this is still early access. The game doesn't even release for the people who bought the base game/are buying it later until 6pm EST tonight, so I can't imagine the concurrent players for the next few weeks.
Akira Toriyama's legacy will live on until the day life no longer exists.
It looks really cool, but fighting games have never been my thing. The skill floor alone is usually several stories than where I stand, so I never am willing to put in the time required. Glad to see doing well since I assume it’s not woke. The gaming consumer has gone nowhere as you can see when the right games come around.
Everyone who is kicking your ass at fighting games started at exactly where you are with the same ass beatings. It really just comes down to whether or not you feel like putting in the time to become the one delivering the beatings.
You’re exactly right, for me the answer to that is currently no. I’m not mad at them for making them difficult.
I love the aesthetics in a lot of these fighting games though. Not being held back by all the open world nonsense I suppose gives a lot of opportunity to just make things look fun
Some of it is reaction time and ability to read small, quick motions. I’m not sure how trainable that is.
It's far less reaction time than you think it is. It's a lot more subconscious pattern recognition and employing counter play without thinking before you consciously recognize what's happening and what the counter play would be. In practice it's very much "Why would you uppercut there?", "I dunno, it felt like a good idea and it worked out."
Reaction times are a thing and old age eventually means you aren't gonna be winning Evo, but most people aren't going to get to the levels where that's even a factor. The far bigger hurdle is having to face the fact that you suck and are gonna suck for a while before you suck somewhat less.
Its a DBZ game, so its designed to play Story Mode and unlock characters/skins to play matches with your friends or fuck around in the tournament after. The Tenkaichi games are famous for the sheer level of fanservice they packed in to the detriment of any "balance." BT3 packed 160+ characters on a PS2 game, and had to literally drag every background fighter from any episode possible to reach that far.
FighterZ was the only one designed for you to "git gud" at, and there is a reason why no one cared about it after a few months.
This is the only thing I’d disagree with you on, but a lot of this is because I spend a lot of my free time on traditional fighting games to begin with
What other than DBFZ was designed from the ground up to actually be a competitive fighting game? None of them really garnered any sort of tournament scene.
Ah, I was talking about fighting games as a whole and speaking past you, not anime games specifically, but Storm 4 did have tournaments for a decent while before the game died