I invested some time learning Godot in my exodus from Unity and Gamemaker. It's a damn shame but not unexpected. I don't know how much it's the devs or community manager they hired that's spewing such retarded rhetoric but I'm done supporting them until they do some backtracking.
I have published games on android and pc before, fun commercial failures, and currently demoing some ideas using godot and I always said when and if it makes money, I will give godot foundation the same bad unity deal that made me switch in the first place. (0.20 cent per "install" in this case copy sold and 2.3% if it really went hard.)
Now I'm going to do the same but that money will go to charities of my choosing and I'll let them know it too, and I PROMISE you those charities will not be the ones "Wokot" would be happy with.
So thank Godot for lighting a fire under my ass and give me the motivation I need to get back to the hobby.
Edit: 20 minutes later... I'm going back to gamemaker, as of last year the full version is non-commercial free to try, $99 for professional commercial with android and ios port, and 80 bucks a month enterprise for console porting. Sounds like a lot less of a headache in the long run..
I invested some time learning Godot in my exodus from Unity and Gamemaker. It's a damn shame but not unexpected. I don't know how much it's the devs or community manager they hired that's spewing such retarded rhetoric but I'm done supporting them until they do some backtracking.
I have published games on android and pc before, fun commercial failures, and currently demoing some ideas using godot and I always said when and if it makes money, I will give godot foundation the same bad unity deal that made me switch in the first place. (0.20 cent per "install" in this case copy sold and 2.3% if it really went hard.)
Now I'm going to do the same but that money will go to charities of my choosing and I'll let them know it too, and I PROMISE you those charities will not be the ones "Wokot" would be happy with.
So thank Godot for lighting a fire under my ass and give me the motivation I need to get back to the hobby.
Edit: 20 minutes later... I'm going back to gamemaker, as of last year the full version is non-commercial free to try, $99 for professional commercial with android and ios port, and 80 bucks a month enterprise for console porting. Sounds like a lot less of a headache in the long run..