Because anyone can do it, if a 12 year old can knock this up on a low-tier machine it's silly to try and hype a feature up the way they do as if it's something amazing when it just isn't. What's funny about this is people are disagreeing with me, fine, but when I mocked Call of Duty for pulling the very same thing with their multi-directional dodge mechanic which again any indie dev can poop out over a weekend is just silly to hype up.
What it tells me is, they've only got that one feature gimmick going for them and in reality the game isn't that amazing. You guys understood what I was going on about before with Call of Duty, but you immediately flipped the switch when I criticised Valve lol. If people want to play this game by the way I should be clear I don't have a problem with it, but don't sit there telling me it's a diamond when I can see it's a quartz and get mad at me for pointing that out.
Frankly I've been way more impressed with the experimentation I've seen from indie devs these days with their code because they just bang something up and try it to see if it works.
You guys have thoroughly misinterpreted my post, never claimed it needed to be reinvented, they just overhype something that's already in existence and has been done a million times already. It's amazing how you've got the fanboi blinders on so hard purely because it's Valve because let's be real if it was an indie dev or some other company you hated you'd be posting the exact same thing.
I don't care for Valve one way or the other; I thought HL2 was overrated and never got into Counterstrike, and Steam is just a storefront, nothing more. The fanboy accusation falls flat.
In the smoke grenade example, it might technically be unimpressive, but that's entirely irrelevant. What matters is they were able to use that implementation to make a system that wowed people with its presentation. It doesn't have to be the first to do such a thing, just the one that gets most eyeballs on it. If firsts mattered, Ultima would still exist.
You're latching on to "fanboyism" because everybody that criticizes your position must have some intrinsic trait that makes them wrong, rather than accepting you might lack a complete understanding. Vox Day has a concept you should read up on called the "delusion bubble," even if you disregard the rest of the context around it.
And again, I’m asking you to explain why it is a problem that the code is “average” if it works the way it needs to.
Because anyone can do it, if a 12 year old can knock this up on a low-tier machine it's silly to try and hype a feature up the way they do as if it's something amazing when it just isn't. What's funny about this is people are disagreeing with me, fine, but when I mocked Call of Duty for pulling the very same thing with their multi-directional dodge mechanic which again any indie dev can poop out over a weekend is just silly to hype up.
What it tells me is, they've only got that one feature gimmick going for them and in reality the game isn't that amazing. You guys understood what I was going on about before with Call of Duty, but you immediately flipped the switch when I criticised Valve lol. If people want to play this game by the way I should be clear I don't have a problem with it, but don't sit there telling me it's a diamond when I can see it's a quartz and get mad at me for pointing that out.
Frankly I've been way more impressed with the experimentation I've seen from indie devs these days with their code because they just bang something up and try it to see if it works.
Please explain why the wheel needs to be reinvented when the current implementation of it accomplishes the design goal.
You guys have thoroughly misinterpreted my post, never claimed it needed to be reinvented, they just overhype something that's already in existence and has been done a million times already. It's amazing how you've got the fanboi blinders on so hard purely because it's Valve because let's be real if it was an indie dev or some other company you hated you'd be posting the exact same thing.
I don't care for Valve one way or the other; I thought HL2 was overrated and never got into Counterstrike, and Steam is just a storefront, nothing more. The fanboy accusation falls flat.
In the smoke grenade example, it might technically be unimpressive, but that's entirely irrelevant. What matters is they were able to use that implementation to make a system that wowed people with its presentation. It doesn't have to be the first to do such a thing, just the one that gets most eyeballs on it. If firsts mattered, Ultima would still exist.
You're latching on to "fanboyism" because everybody that criticizes your position must have some intrinsic trait that makes them wrong, rather than accepting you might lack a complete understanding. Vox Day has a concept you should read up on called the "delusion bubble," even if you disregard the rest of the context around it.