Their DLC strategy is arguably no better than the major devs who will release broken games and then fix them afterwards with patches. Paradox usually releases working games, but then fundamentally changes many of their dynamics every time they release a new DLC, so that the game is suddenly different even if you didn't buy the DLC or activate it. It's really irritating.
And on top of that they went full woke with CK III, and that was the Swedish studio.
so that the game is suddenly different even if you didn't buy the DLC or activate it.
They keep prior releases available under 'betas' in the properties of the game on steam, and you can roll back to basically any of them. The versions from before EU's GDPR became law don't meet the law's requirement to show you the games privacy policy so they are locked behind a code you can get from paradox where they show you their privacy policy first in order to be compliant. One code per game, and once entered the oldest versions remain available without further effort.
All of their main studio flagship titles can be rolled back to the version where the game was at its best, regardless of which version you think that is, and I really wish more studios offered this functionality. If they do something stupid we can keep playing a version where the game was still good.
Mods will be a bigger problem, but you can use Irony mod manager to bundle up a bunch of mods into one mega mod which you can then store somewhere for use with that particular version of the game and prevent your breaking from updates.
They keep prior releases available under 'betas' in the properties of the game on steam, and you can roll back to basically any of them. The versions from before EU's GDPR became law don't meet the law's requirement to show you the games privacy policy so they are locked behind a code you can get from paradox where they show you their privacy policy first in order to be compliant. One code per game, and once entered the oldest versions remain available without further effort.
Wow, I was unaware of that. That raises my opinion of them.
Stellaris in particular basically turned into an entirely different game with the move from 1.9 to 2.0 when they ditched the three different FTL methods for hyperlanes for all, and again when they moved from 2.1 to 2.2 when they ditched planetary tiles for the jobs-based system still in use today.
It's fun to roll back to some of these prior versions now and then to enjoy those old systems. I actually liked the old starbase influence projection system from pre 2.0. Just wish I'd saved some of the mods.
Their DLC strategy is arguably no better than the major devs who will release broken games and then fix them afterwards with patches. Paradox usually releases working games, but then fundamentally changes many of their dynamics every time they release a new DLC, so that the game is suddenly different even if you didn't buy the DLC or activate it. It's really irritating.
And on top of that they went full woke with CK III, and that was the Swedish studio.
They keep prior releases available under 'betas' in the properties of the game on steam, and you can roll back to basically any of them. The versions from before EU's GDPR became law don't meet the law's requirement to show you the games privacy policy so they are locked behind a code you can get from paradox where they show you their privacy policy first in order to be compliant. One code per game, and once entered the oldest versions remain available without further effort.
All of their main studio flagship titles can be rolled back to the version where the game was at its best, regardless of which version you think that is, and I really wish more studios offered this functionality. If they do something stupid we can keep playing a version where the game was still good.
Mods will be a bigger problem, but you can use Irony mod manager to bundle up a bunch of mods into one mega mod which you can then store somewhere for use with that particular version of the game and prevent your breaking from updates.
Wow, I was unaware of that. That raises my opinion of them.
Stellaris in particular basically turned into an entirely different game with the move from 1.9 to 2.0 when they ditched the three different FTL methods for hyperlanes for all, and again when they moved from 2.1 to 2.2 when they ditched planetary tiles for the jobs-based system still in use today.
It's fun to roll back to some of these prior versions now and then to enjoy those old systems. I actually liked the old starbase influence projection system from pre 2.0. Just wish I'd saved some of the mods.