Valhalla insulted me, annoyed me and wasted my time enough that I didn’t bother finishing it, nor picking up Mirage. Far Cry 6 was clearly going to be woke commie garbage, so I avoided that one too. Now they’re offering me nigger buttfucking in feudal Japan and Ma’am Solo (which basically appears to be Skull and Bones with a space reskin).
Proud to say I haven’t given this company a dime in almost 5 years now (like many of us). When Larry Fink’s cheques eventually stop clearing, they’re going to be in a world of trouble.
I haven’t played most of their games in years because they’re all kind of the same. Gay black samurai in feudal Japan doesn’t help, but they were already just rehashes of the same thing filled with stupid fetch quests. Assassin’s Creed was pretty cool. Then they made a million of them with minor differences.
I've bitched about this before but this is the Ubisoft design philosophy for open world games that pretty much all studios seem to be following now. It's not just the fact that they're boring this is deliberate tedium that they've hardwired into every release the push out and it's part of how they make their 'open world' games which is why I won't even look at an open world tagged game anymore because I automatically know it's going to be shit.
It’ll be an 80 hour game where 60 hours of it was you going around collecting pens and feathers and assorted bullshit. Not what I’m particularly interested in when it’s a game themed after assassins or shooting or something.
Valhalla insulted me, annoyed me and wasted my time enough that I didn’t bother finishing it, nor picking up Mirage. Far Cry 6 was clearly going to be woke commie garbage, so I avoided that one too. Now they’re offering me nigger buttfucking in feudal Japan and Ma’am Solo (which basically appears to be Skull and Bones with a space reskin).
Proud to say I haven’t given this company a dime in almost 5 years now (like many of us). When Larry Fink’s cheques eventually stop clearing, they’re going to be in a world of trouble.
I haven’t played most of their games in years because they’re all kind of the same. Gay black samurai in feudal Japan doesn’t help, but they were already just rehashes of the same thing filled with stupid fetch quests. Assassin’s Creed was pretty cool. Then they made a million of them with minor differences.
I've bitched about this before but this is the Ubisoft design philosophy for open world games that pretty much all studios seem to be following now. It's not just the fact that they're boring this is deliberate tedium that they've hardwired into every release the push out and it's part of how they make their 'open world' games which is why I won't even look at an open world tagged game anymore because I automatically know it's going to be shit.
It’ll be an 80 hour game where 60 hours of it was you going around collecting pens and feathers and assorted bullshit. Not what I’m particularly interested in when it’s a game themed after assassins or shooting or something.