I've bitched about this before but this is the Ubisoft design philosophy for open world games that pretty much all studios seem to be following now. It's not just the fact that they're boring this is deliberate tedium that they've hardwired into every release the push out and it's part of how they make their 'open world' games which is why I won't even look at an open world tagged game anymore because I automatically know it's going to be shit.
It’ll be an 80 hour game where 60 hours of it was you going around collecting pens and feathers and assorted bullshit. Not what I’m particularly interested in when it’s a game themed after assassins or shooting or something.
I've bitched about this before but this is the Ubisoft design philosophy for open world games that pretty much all studios seem to be following now. It's not just the fact that they're boring this is deliberate tedium that they've hardwired into every release the push out and it's part of how they make their 'open world' games which is why I won't even look at an open world tagged game anymore because I automatically know it's going to be shit.
It’ll be an 80 hour game where 60 hours of it was you going around collecting pens and feathers and assorted bullshit. Not what I’m particularly interested in when it’s a game themed after assassins or shooting or something.