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16
posted 11 months ago by Lethn 11 months ago by Lethn +16 / -0
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▲ 6 ▼
– LastRights 6 points 11 months ago +6 / -0

Wasn't this game released before the turn of the millennium? ;)

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▲ 4 ▼
– Adamrises 4 points 11 months ago +4 / -0

Rome 2 was like 2013, but it was still getting expansions well into 2018 after they had already released Atilla and Warhammer 1 and 2.

It was clearly a big deal to the company and somebody in it was pushing hard to keep them working on it long after everyone had abandoned it for being broken and garbage.

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▲ 1 ▼
– deleted 1 point 11 months ago +1 / -0
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– when_we_win_remember 2 points 11 months ago +2 / -0

make sure the game is playable early on and then iterate regularly ... The best projects I’ve worked on have been like this... but it’s not what happened at Creative Assembly. Iteration was even viewed by some in leadership as wasteful and undesirable; instead, the goal was to “get it right the first time”

This is the first time I've heard the software project management strategy of "Get it Right the First Time." That's a new one on me.

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– when_we_win_remember 1 point 11 months ago +1 / -0

You don' thave to watch; there's a link in the description; yw.

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– alucard13mmfmj 1 point 11 months ago +1 / -0

Isnt CA.. the studio that made HYENAS and it cost like 100million usd and SEGA canceled it because it looks bad?

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– deleted 1 point 11 months ago +1 / -0

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