make sure the game is playable early on and then iterate regularly ...
The best projects I’ve worked on have been like this... but it’s not what happened at Creative Assembly. Iteration was even viewed by some in leadership as wasteful and undesirable; instead, the goal was to “get it right the first time”
This is the first time I've heard the software project management strategy of "Get it Right the First Time." That's a new one on me.
This is the first time I've heard the software project management strategy of "Get it Right the First Time." That's a new one on me.