'Cyberpunk 2077' Sequel Associate Director Says Original Game "Didn't Push The Envelope Far Enough" With Its Social Commentary
The Associate Director for the upcoming 'Cyberpunk 2077' sequel thinks the original game did not go hard enough with its social commentary.
This guy is an out of touch retard and I'm British, I hate the socialist European commentary on the US because I know more than they do and I've only visited the US once when I was little going to New York and visiting Ellis Island and the Empire State building, I just do my research properly on places where I can. There's a major homeless problem in the EU and it's being made worse thanks to mass migration. These shit heads simply don't see it because the problem in LA has gotten so out of control even the rich white people can't avoid it, what a twat. I would love to know where he lived in the EU and in particular the local area because I bet it was majority white and some kind of idyllic middle class suburb or gated community, it always is.
That explains why the story in cyberpunk was so boring and it's never going to get fixed because they have to insert Vee into everything even when it doesn't make any sense and it would be far more interesting if you could make new singleplayer characters and have the story told from different perspectives. Maybe make lifepaths actually matter for once.
No, instead every fucking story in a video game now has to be some stupid social commentary on real life, it can't be just a story. Fuck him and fuck CD Projekt Red, I am very glad I got a refund on that game, it's the game that finally broke me completely on AAA releases.
Anti-capitalist drivel
My thoughts exactly. Escapism is a foreign concept. These are the same people who get upset when you tell them everything doesn’t have to be political
Ideological Totalism is contrary to the nature of Escapism.
Something can not be both total and escapable.
Meanwhile, actual totalitarians:
Totalitarians don't have Bread & Circuses. Autocrats and Tyrants do. They're a bit different.
People will still buy GTA VI because of their need to cons00m the current thing but they will be hugely disappointed with it like Starfield for this exact reason, random I know but that's pretty much one of the only next big AAA titles in the works really these days.
The homeless problem in LA has been made fun of since the 80's. Mel Brooks made the hilarious Life Stinks in the 80's.
On the other hand, the homeless were talked about in Victorian fiction all the time. It's one of the reasons why so many don't realize Sherlock Holmes was more modern. The homeless network he uses has been known for a while.
The world is broken because the relationships are broken, and no ideology in human history has dedicated itself more to breaking up all human relationships for the sake of ideological homogeneity and dialectical narrative fulfillment MORE than Leftism.
You tear apart family, you tear apart friends, you tear apart neighborhoods, you tear apart communities, and then you ask "why is the social fabric damaged?"
Then, in your loneliness, like a fucking disease, you seek to infect and parasitize a community that you haven't destroyed; so that you can tear it apart because you don't feel loved.
They are demons wearing skin-suits on top of skin-suits, demanding to be loved by a world filled with burning bodies of their victims.
Poetic, bro.
He has a point about our present society being even more bleak than cyberpunk dystopias, although he no doubt has no self-awareness as to how his own ideology has contributed to the problems he complains about. I'll even concede that cyberpunk as a genre is a lot more political than other genres of fantastical fiction.
But writers who write for "modern audiences" don't have anything close to the talent required to weave political themes into a setting and story where it blends into a convincing world with convincing characters and situations, they always have to break the fourth wall with their millennial snark rather than just allowing the audience to form their own interpretations.