Those dialogue wheels can absolutely fuck off, bring back full context responses for RPGs. It's making me appreciate Fallout 2's dialogue system even more these days because you could get a trait which would let you see colour coded responses that would get you in the shit to avoid combat if you wanted to. It's just another example of how game devs are dumbing down games not just for consoles but for normies generally.
I want my 17 fully spelled out dialog options from Planescape back, not the vagueries of a three word description that gets interpreted completely differently from how I intended half the time.
We need exact dialogue choices because the writers can’t be trusted. If the option is just “say something funny”, the end result will be something that the writer thinks is funny. But the writer is probably a communist tranny, so their idea of funny will be utterly retarded. It’s like going to a restaurant and letting the vegan waiter choose what you have for dinner.
Wait I don't think any Dragon age or Mass effect game had anything but the dialogue wheel in their games. At least it actually LED to something by going positive or negative unlike Fallout 4 when they adopted it.
The dialogue wheel isn't the issue so long as the writing and voice acting BEHIND the protagonist is great. Modern Bioware, I doubt they have the talent for that currently.
Alpha Protocol's dialogue choices were a good balance. They actually had effect on the dialogue and gameplay. I would just prefer to see the literal response text next to the response type.
Those dialogue wheels can absolutely fuck off, bring back full context responses for RPGs. It's making me appreciate Fallout 2's dialogue system even more these days because you could get a trait which would let you see colour coded responses that would get you in the shit to avoid combat if you wanted to. It's just another example of how game devs are dumbing down games not just for consoles but for normies generally.
I want my 17 fully spelled out dialog options from Planescape back, not the vagueries of a three word description that gets interpreted completely differently from how I intended half the time.
We need exact dialogue choices because the writers can’t be trusted. If the option is just “say something funny”, the end result will be something that the writer thinks is funny. But the writer is probably a communist tranny, so their idea of funny will be utterly retarded. It’s like going to a restaurant and letting the vegan waiter choose what you have for dinner.
Wait I don't think any Dragon age or Mass effect game had anything but the dialogue wheel in their games. At least it actually LED to something by going positive or negative unlike Fallout 4 when they adopted it.
The dialogue wheel isn't the issue so long as the writing and voice acting BEHIND the protagonist is great. Modern Bioware, I doubt they have the talent for that currently.
Alpha Protocol's dialogue choices were a good balance. They actually had effect on the dialogue and gameplay. I would just prefer to see the literal response text next to the response type.
It took me thirty seconds to confirm that dragon age origins did not use a dialogue wheel.
I was more mass effect than Dragon age, so was the origins one not a voiced protagonist as the dialogue wheel tends to come with those.