I'd say that's more a symptom of how unbalanced the game has become.
There are probably 10 to 20 vehicles and just around 10 buildings that are must owns in the game because they are so powerful. You only need to grind a few heists to get the money for them.
If they balanced the game more to make EVERY vehicle worthwhile to get from making every non weaponised car able to get armour and lock-on immunity upgrades to making the rep grind on Arena wars less torturous, you might get more sales of shark cards because you'll get some people so inpatient having fun they'll drop a few dollars to skip grinding.
It isn't even justifying it, it's basic human psychology.
The more people are satisfied and happy with their surroundings, the less they worry about spending money. Just look at how everything from casinos to supermarkets are set up.
What we are witnessing is developers being so incompetent with once fun games that players feel obliged to withhold money, simple as.
It's pretty much become a content farm for youtubers to talk about how bad GTA Online is in every aspect with each release. You could easily write a dissertation on specific parts of it.
If they want to have a vague hope of surviving after the initial GTA VI release with how much money they're clearly pissing away due to unnecessary bloat they are going to have to completely re-do the matchmaking and networking backend to make sure the game is properly playable nevermind any balance issues because really that was the shittiest problem with the game.
Even the story mode in the 'legal' version is cancer and like a lot of online DRM crap simply loading up the game slows to a crawl because the servers are desperately trying to verify everyone at once. Then when it comes to online itself rockstar have committed some of the greatest crimes in gaming of all and frequently have unskippable cutscenes as well as often very poorly placed checkpoints. Tons of weird lag issues due to the nature of their peer to peer back end, that's right they don't even use proper cloud matchmaking or anything like that so that naturally means you're fucked any time you get into a match.
I hadn't put two and two together before on why matchmaking was so bad but when I tried it again recently it reminded me and I realised with the holidays on the servers will be getting absolutely flooded.
lol you again, I tried explaining it to you before and you didn't get it then which is ironic considering you were the one trying to lecture me about not knowing networking and linked you to that cloud gaming service for a reason because it gave you examples.
Dedicated Server = 1 single server owned and operated by you
Cloud Server = Cluster of servers sharing different tasks and data or in the case of gaming multiple instances to share the load for efficiency, much easier to scale up for a developer as you're not having to bring in new hardware and can just pay a third party more money to handle hosting
LAN = Local Area Network, connecting to PCs through a cable in the same building or area direct
Are you actually asking this or are you trying to troll?
As always you are not answering what I ask you answer everything else but never the queries stated.
I tried explaining it to you before and you didn't get it then which is ironic considering you were the one trying to lecture me
I understood completely what you said, I merely considered it to be stupid, and still showing a lack of basic understanding. You never answer the quires, you just jump around talking shit.
So once more explain how Proper cloud match making and how it would resolve the issue you found.
I'd say that's more a symptom of how unbalanced the game has become.
There are probably 10 to 20 vehicles and just around 10 buildings that are must owns in the game because they are so powerful. You only need to grind a few heists to get the money for them.
If they balanced the game more to make EVERY vehicle worthwhile to get from making every non weaponised car able to get armour and lock-on immunity upgrades to making the rep grind on Arena wars less torturous, you might get more sales of shark cards because you'll get some people so inpatient having fun they'll drop a few dollars to skip grinding.
Funny how people are now defending nickel and diming microtransactions as a good idea.
It isn't even justifying it, it's basic human psychology.
The more people are satisfied and happy with their surroundings, the less they worry about spending money. Just look at how everything from casinos to supermarkets are set up.
What we are witnessing is developers being so incompetent with once fun games that players feel obliged to withhold money, simple as.
It's pretty much become a content farm for youtubers to talk about how bad GTA Online is in every aspect with each release. You could easily write a dissertation on specific parts of it.
If they want to have a vague hope of surviving after the initial GTA VI release with how much money they're clearly pissing away due to unnecessary bloat they are going to have to completely re-do the matchmaking and networking backend to make sure the game is properly playable nevermind any balance issues because really that was the shittiest problem with the game.
Even the story mode in the 'legal' version is cancer and like a lot of online DRM crap simply loading up the game slows to a crawl because the servers are desperately trying to verify everyone at once. Then when it comes to online itself rockstar have committed some of the greatest crimes in gaming of all and frequently have unskippable cutscenes as well as often very poorly placed checkpoints. Tons of weird lag issues due to the nature of their peer to peer back end, that's right they don't even use proper cloud matchmaking or anything like that so that naturally means you're fucked any time you get into a match.
I hadn't put two and two together before on why matchmaking was so bad but when I tried it again recently it reminded me and I realised with the holidays on the servers will be getting absolutely flooded.
Do tell what is proper cloud matchmaking?
lol you again, I tried explaining it to you before and you didn't get it then which is ironic considering you were the one trying to lecture me about not knowing networking and linked you to that cloud gaming service for a reason because it gave you examples.
Dedicated Server = 1 single server owned and operated by you
Cloud Server = Cluster of servers sharing different tasks and data or in the case of gaming multiple instances to share the load for efficiency, much easier to scale up for a developer as you're not having to bring in new hardware and can just pay a third party more money to handle hosting
LAN = Local Area Network, connecting to PCs through a cable in the same building or area direct
Are you actually asking this or are you trying to troll?
As always you are not answering what I ask you answer everything else but never the queries stated.
I understood completely what you said, I merely considered it to be stupid, and still showing a lack of basic understanding. You never answer the quires, you just jump around talking shit.
So once more explain how Proper cloud match making and how it would resolve the issue you found.