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posted 2 years ago by KnightOfTheRealm1152 2 years ago by KnightOfTheRealm1152 +26 / -0
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▲ 18 ▼
– Shill4Hire 18 points 2 years ago +18 / -0

RPGs are more labor-intensive than open-world games for the same duration of gameplay, by a fairly significant margin (that's why open-world games are so popular!), but there's a backlog a thousand games long of very good jRPGs.

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▲ 14 ▼
– RoulerBleu 14 points 2 years ago +14 / -0

Plenty of classics that aged well to pick from.

I'm currently playing a translation patch of SNES Tales of Phantasia.

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▲ 8 ▼
– JustHereForTheSalmon 8 points 2 years ago +8 / -0

Also very very hard to get traction. When it comes to small productions, there's a total glut of options. If maybe 20% of the people who hear about a new Final Fantasy actually wind up buying it, it's tens if not hundreds of millions of dollars. Even if 90% of the people who hear about a specific fun indie RPG buy it, it's maybe a hundred grand.

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▲ 4 ▼
– deleted 4 points 2 years ago +4 / -0
▲ 1 ▼
– throwawayaccount2037 1 point 2 years ago +1 / -0

Very true, but good writing and good mechanics are tough to pull off for an engaging JRPG.

Open-world games just need the base Unreal asset store packs and they work most of the time. JRPGs need good character development and a solid combat system that you can grind but isn't frustrating. That requires creative ingenuity and a lot of people simply do not have it or -- in the case of working for a publisher -- are prevented from exploring it.

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