https://www.youtube.com/watch?v=Eu6zViY3sbo&t=1s
I saw this pop up and I found it pretty interesting, it looks like Microsoft is making more DRM moves on Windows generally and like it or not they're going to force everyone to upgrade to Windows 11. I went through the pain of learning the bypasses early on because I knew this was going to happen but it looks like they really are going out of their way to shut down local account setups.
This is important to bring up, oh I wish, I wish the Linux community would get their thumbs out their arses and make some kind of easy to use normie distro. The microsoft market share is ripe for the taking with every dick move that they attempt.
I would have jumped ship ages ago but the problem is the ease of use when it comes to windows the beauty of the simple double click and GUI is not to be underestimated. It's going to be a lot like anything that big tech does now it seems and people are going to be pushed more and more towards open source options because of big tech stuff simply becoming unusable crap due to the types of people that are being hired en masse at these companies.
I guess I should potentially look into Linux again and at least research my options but I don't know if in 2024 things have gotten any better beyond the god awful endless terminal nonsense that reminds me of a worse version of DOS. Please autists, please make a normie distros for Linux that let's me do gaming easily because I want to do stuff like play Morrowind and other old windows based games.
Visual Studio Code is not Visual Studio. It's not bad; I use it almost daily for non-C++ projects, but it's not Visual Studio.
Yep. Visual Studio has way more functionality than VSC can provide. Nearest Visual Studio replacement would be jetbrains Rider
I've honestly most ever only built Windows software from Makefiles and the like. So basically ports of Linux stuff. And then I just edit with vi or whatever.
Some video game mods have come as VS projects, and I open them on Windows, but I ended up editing the xml manually anyways to make the build-test-debug cycle work.
Visual Studio project files and solutions are easy and work great, until they don't. Everyone I know that develops on Windows eventually has to go and tweak those xml files when something automagical did the auto part but not the magic part.
XML make files / dependency trees are a good way to do it. IDK if Microsoft thought of that. I haven't spent a lot of time on build systems, other than simple make and VS, though I have used the systems that people have already setup for a project. Usually I just hope it works, and I don't have to mess with it too much.
But yeah when you end up dumping xcopy commands in your XML files, which is what I had to do, something isn't working ideally.
Yeah, and nothing ever goes wrong with makefiles, CMake, or Gradle setups.
I'm talking about features like built-in profiling, extremely flexible memory inspection, edit-and-continue, and .natvis customization just to name a few.
I disagree but that's because I'm an opinionated motherfucker who's tired of having idiot sysadmins tell me that Powershell ISE is deprecated as if that means it isn't still the superior environment in which to write my code when VSCode keeps sperging out on me every time I try to use it whereas ISE has always just fucking worked without requiring any coaxing or configuration.
And yes I am stubborn and mad enough about this that I have managed to make Powershell 7 work with ISE because goddammit it's my preferred environment but that doesn't even matter because Powershell 5 does everything I need.
Visual Studio is nice though. I need to get back to brushing up on my C# one of these days so I can make the jump to more dev focused work.