AND NOW, SOMETHING COMPLETELY DIFFERENT...
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Really? I play openworld games to mindlessly relax, but i can't do that in childporn2077.
I hate every single character, the way they talk, the way they are voiced. The game is constantly taking control away from me for absolutly no reason at all. I think there's a cutscene...pick up my glass, nope just a 1 second shot of some useless cameraangle.
The missions are more heavily scripted and unresponsive than a fucking railshooter and not even with any immersion. You have a carchase, might you use your fancy quickhacks you just unlocked? Nope sorry they are blocked, just keep watching youtube on the second monitor and wait till the game allows you to watch next useless cutscene.
Ah sry for the rant, i'm playing that garbage just so i can more elaboratly tell a rl-friend to eat shit with his tumblresce imitation of a game.
No, you're spot on. It's why I refuse to play it.
I infrequently watch people play the game (mostly the RTX 4090 realistic mod videos) and none of it looks remotely fun. It has bullet-sponge enemies, braindead AI walking about, the city looks cool but feels completely lifeless, and none of the missions are anything more than 'Go here, kill these people, leave; rinse, repeat.' recycled over and over and over again.
I still remember that one mission in GTA IV Lost and Damned where you had to go to the junkies' place in the apartment complex on the second or third floor, and I used a baseball bat on those guys and we fought all the way out of the apartment; I clocked the one guy on the head and he fell down the steps in a very realistic manner thanks to Euphoria. That was well over a decade ago at this point, and that mission still stood out to me because there were no big explosions, no big scripted moments, no over-the-top shootouts, just a lad looking for a slag in a rundown apartment with some junkies and it turned into a brawl.
None of the missions feel grounded or real in Cyberpunk 2077, they all feel like basic event-point quests where you are given an event to partake in and you go to the point where the event is, you do it, and that's it.
It really could have benefited from Euphoria, better vehicle physics, and a more interactive world. Maybe seeing someone throw up after drinking too much, or someone getting into a shoving match because they were bumped into, or someone getting robbed at gun point and everyone else panicking when they see it happen. That stuff randomly happening in GTA IV or Red Dead Redemption really helped set those games apart.
And yeah, that's not even getting into the absolutely nonsensical characters and how they're depicted. Cyberpsychosis makes no sense in the context of the game world and who has it and who doesn't; someone with a completely chromed out head somehow isn't a cyberpsycho but someone with some chromed out arms is... like... huh?!?! How does losing your mouth and having your brain replaced not make you a psycho, but replacing your arms does?
Ay, sorry for the rant as well, but that game just makes me so angry with how lazily put together its game logic is. I love the way a lot of the guns look and shoot, but I hate the actual gameplay and worldbuilding. I guess it's one of those things where, much like Baldur's Gate 3, it's disappointing seeing people fall into the trap of thinking it's good due to the market being starved of good open-world games, and because the anime made the game seem cooler than what it is.
I started playing Kingdom Come Deliverance again, never got around to beating it the first time around, and I like how there's multiple avenues to progress depending on your playstyle. When you have to leave that keep in the beginning so you can make it back to your home village to bury your parents, there's so many ways to go about it. You can steal a set of armor from storage to sneak out as a guard, you can give a sob story or straight up bribe your way past the gatekeeper, or you can jump off the drawbridge into the moat and run for it. Might even be able to slaughter all the guards and walk out at your leisure if you spent enough time grinding stats in the prologue and are good at the combat, I'd assume.
damn, just downloaded that overnight to heal my tortured soul.
the intro where you throw shit at some dudes house already was better writing than the entirety of cp or something like starfield.
What an excellent example of a game done right. Even with a budget a fraction of something like Cyberpunk 2077, they did so much with Kingdom Come Deliverance and giving players what felt like meaningful choices, and a world that felt like it was reactive and alive.
Kingdom Come felt like the natural progression of where first-person RPGs should have gone following the creative boom throughout the 1990s. I suppose Morrowind also set a good foundation for what could have been, but Bethesda never evolved that formulae, and actually regressed after that.