AND NOW, SOMETHING COMPLETELY DIFFERENT...
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I started playing Kingdom Come Deliverance again, never got around to beating it the first time around, and I like how there's multiple avenues to progress depending on your playstyle. When you have to leave that keep in the beginning so you can make it back to your home village to bury your parents, there's so many ways to go about it. You can steal a set of armor from storage to sneak out as a guard, you can give a sob story or straight up bribe your way past the gatekeeper, or you can jump off the drawbridge into the moat and run for it. Might even be able to slaughter all the guards and walk out at your leisure if you spent enough time grinding stats in the prologue and are good at the combat, I'd assume.
damn, just downloaded that overnight to heal my tortured soul.
the intro where you throw shit at some dudes house already was better writing than the entirety of cp or something like starfield.
What an excellent example of a game done right. Even with a budget a fraction of something like Cyberpunk 2077, they did so much with Kingdom Come Deliverance and giving players what felt like meaningful choices, and a world that felt like it was reactive and alive.
Kingdom Come felt like the natural progression of where first-person RPGs should have gone following the creative boom throughout the 1990s. I suppose Morrowind also set a good foundation for what could have been, but Bethesda never evolved that formulae, and actually regressed after that.