God Hand, one of my favorite games of all time, is pretty much the same thing. Just hallways and fights with the occasional side path or minigame and it kicks ass.
Actually replaying it at the moment. It had everything going against it - zero budget, rushed production, tank controls in a 3d brawler and IGN being well, IGN.
Turns out an excellent core gameplay loop and an unapologetic commitment to fun is all it takes to make a cult hit that's still relevant today.
Once you strip away the gunplay, Doom 2016 is just a series of hallways.
At least there 2 directions to walk in an open world.
This is why metroidvania design, when done properly, is god-tier. Best of both worlds.
God Hand, one of my favorite games of all time, is pretty much the same thing. Just hallways and fights with the occasional side path or minigame and it kicks ass.
Actually replaying it at the moment. It had everything going against it - zero budget, rushed production, tank controls in a 3d brawler and IGN being well, IGN.
Turns out an excellent core gameplay loop and an unapologetic commitment to fun is all it takes to make a cult hit that's still relevant today.