God Hand, one of my favorite games of all time, is pretty much the same thing. Just hallways and fights with the occasional side path or minigame and it kicks ass.
Actually replaying it at the moment. It had everything going against it - zero budget, rushed production, tank controls in a 3d brawler and IGN being well, IGN.
Turns out an excellent core gameplay loop and an unapologetic commitment to fun is all it takes to make a cult hit that's still relevant today.
God Hand, one of my favorite games of all time, is pretty much the same thing. Just hallways and fights with the occasional side path or minigame and it kicks ass.
Actually replaying it at the moment. It had everything going against it - zero budget, rushed production, tank controls in a 3d brawler and IGN being well, IGN.
Turns out an excellent core gameplay loop and an unapologetic commitment to fun is all it takes to make a cult hit that's still relevant today.