Actually replaying it at the moment. It had everything going against it - zero budget, rushed production, tank controls in a 3d brawler and IGN being well, IGN.
Turns out an excellent core gameplay loop and an unapologetic commitment to fun is all it takes to make a cult hit that's still relevant today.
Actually replaying it at the moment. It had everything going against it - zero budget, rushed production, tank controls in a 3d brawler and IGN being well, IGN.
Turns out an excellent core gameplay loop and an unapologetic commitment to fun is all it takes to make a cult hit that's still relevant today.