Win / KotakuInAction2
KotakuInAction2
Communities Topics Log In Sign Up
Sign In
Hot
All Posts
Settings
All
Profile
Saved
Upvoted
Hidden
Messages

Your Communities

General
AskWin
Funny
Technology
Animals
Sports
Gaming
DIY
Health
Positive
Privacy
News
Changelogs

More Communities

frenworld
OhTwitter
MillionDollarExtreme
NoNewNormal
Ladies
Conspiracies
GreatAwakening
IP2Always
GameDev
ParallelSociety
Privacy Policy
Terms of Service
Content Policy
DEFAULT COMMUNITIES • All General AskWin Funny Technology Animals Sports Gaming DIY Health Positive Privacy
KotakuInAction2 The Official Gamergate Forum
hot new rising top

Sign In or Create an Account

22
posted 2 years ago by Lethn 2 years ago by Lethn +22 / -0
27 comments share
27 comments share save hide report block hide replies
You're viewing a single comment thread. View all comments, or full comment thread.
Comments (27)
sorted by:
▲ 15 ▼
– misogynegro 15 points 2 years ago +15 / -0

Level design is dead in the AAA industry, so many of today's games are technically big but feel small whereas so many older games are technically small but feel big. Rather analogous to the difference between hi-fi graphics and good artistry.

Being a lifelong Zelda fan I'm especially disappointed to see this bug catch the Zelda franchise. And both BOTW and TOTK are miles above most post-Skyrim sandbox games, they're still excellent games in a lot of ways and the franchise had grown way too linear prior to BOTW. But while I could at least understand the mistakes they made with BOTW, the fact that they didn't correct those mistakes in TOTK (the "dungeons" in TOTK were a joke, among other things) makes me pessimistic for the future of the franchise.

permalink save report block reply
▲ 11 ▼
– ModsAreAIDS 11 points 2 years ago +11 / -0

I agree completely on your take on Zelda. I am also pessimistic for their future. I really hope they go back to the old formula, even if "modern audiences" bitch about it. BOTW and TOTK were great games, but they weren't Zelda games. I would take Ocarina or Windwaker over either of them.

permalink parent save report block reply
▲ 4 ▼
– MargarineMongoose 4 points 2 years ago +4 / -0

Link to the Past is still the gold standard.

permalink parent save report block reply
▲ 3 ▼
– deleted 3 points 2 years ago +3 / -0
▲ 6 ▼
– ModsAreAIDS 6 points 2 years ago +6 / -0

Twilight Princess was just meh.

permalink parent save report block reply
▲ 6 ▼
– deleted 6 points 2 years ago +6 / -0
▲ 5 ▼
– BoberFett 5 points 2 years ago +5 / -0

I haven't been able force myself to finish BOTW. It's pointlessly big.

permalink parent save report block reply
▲ 5 ▼
– SR388-SAX 5 points 2 years ago +5 / -0

(the "dungeons" in TOTK were a joke, among other things)

What? You thought "look in correct direction to figure out where you need to go on the map that's pretty clearly marked, then go there, then flip a switch" was weak? You weren't excited by opening a chest and finding ... some arrows or Zonai parts?

I just played through Majora's Mask again and am nearly done with Minish Cap and they both just make me sad at the state of video games today. Don't get me wrong, both BotW and TotK did some things extremely well and are impressive technical achievements, but they didn't even bother to try to do any of the things that I care about in a Zelda game.

permalink parent save report block reply
▲ 5 ▼
– MargarineMongoose 5 points 2 years ago +5 / -0

Level design is dead

You've put your finger on it and named the vague sense of something being off I've been experiencing for years.

There's been so much shift for generations now towards procedural generation and that mindset has almost certainly leaked over into even the handcrafted level design space. Good level design is hard and with the flood of inferior game designers ballooning the industry...well I suppose it was inevitable in retrospect.

permalink parent save report block reply
▲ 1 ▼
– acp_k2win 1 point 2 years ago +1 / -0

I didnt play totk but did watch a bunch. The "level design" innovation was in the movement between the sky world, the normal land, and the underworld.

permalink parent save report block reply

Original 8chan Links to Gamer Gate:

.

The main GG discussion is on the videogames board: https://8chan.moe/v/

.

GamerGate archive is at https://8chan.moe/gamergatehq/

.

GamerGate Wiki:

https://ggwiki.deepfreeze.it/index.php/Main_Page

. . . . . .

. . . . . .

Rules:

.

ONE: Do not advocate for illegal violence or post other illegal activity. (Be aware of your local laws.)

.

TWO: Don't threaten, harass, or impersonate users. Also: don't be a psycho. New users will be held to a higher standard.

.

THREE: Do not post porn.

.

FOUR: NSFW/NSFL content must be flaired NSFW.

.

FIVE: No vote manipulation. Do not break communities.win's features.

.

SIX: No spam or reposts. Do not make more than 5 threads a day.

.

SEVEN: Do not post falsehoods and hoaxes that are obvious to an uncontroversial degree.

. . . . . .

. . . . . .

Moderation Logs:

.

(Two different versions, Scored has more features and is cleaner, but .win let's you see a few more details in certain instances.)

  • Scored
  • .win

Moderators

  • DomitiusOfMassilia
  • C
  • BandageBandolier
  • CarmenOfSandiego
  • The_Shadow_of_Intent
  • SocraticMethod1
  • Kienan
  • Smith1980
Message the Moderators

Terms of Service | Privacy Policy

2026.02.01 - pv4fp (status)

Copyright © 2026.

Terms of Service | Privacy Policy