In my thousands of hours of PvP gaming, I've maybe met like 2 or 3 actual hackers. It was always an overblown issue. I was reported by several players once because I did the impossible thing of doing, not 1, but 2 headshots in a raw. Yes, apparently, for some players, it's impossible to just do 2 good hits in a raw, it has to be hack. Luckily the admin realised it was bullshit and nothing happened. That was like 10 years ago, now it's probably much worse.
Personally, I'm more tired of everyone going "Please add full kernel-level anti-cheat in my games I can't stand cheaters", and they even want this in cooperative games (the reason why I didn't get Helldivers 2, I was waiting for that game for a long time, until they announced they are using a kernel-level anticheat).
With cheats now using AI, and built at hardware level, even kernel-level anti-cheats are completely powerless against that. My personal wish: Bring back community servers, bring back the feeling of actually playing together with online friends and not just random people with a matchmaker that you're never going to play against in your life, and with admins kicking out whoever stirs up drama for no reason (either because he cheated, or because he's complaining everyone is hacking).
Community servers would save PVP gaming for me. The community part was fun too. You start to recognize people. I remember a MoH:Allied Assault server I played on, there was a guy that would chill in a certain tower and snipe. Once you played there a lot you just knew he was there. He was quiet but would banter a bit if you managed to get up into his tower and kill him. All in fun. Players that whined too much or were just generally annoying were removed and banned. It didn't take anything more than "you aren't any fun to have around." After a while you'd recognize the different players, because everyone came back to the same servers.
I'd run a server or multiple servers today if there was a game that supported it I liked. I don't think it will come back unless the right indie game comes around to do it, with people that are really worried about gameplay stats along with the devs needing more money grabs, it's just not going to happen.
Everything must be whitelisted and you are required to moderate it for speech, cheating, etc. It's even more ridiculous if you want to run an "official" server. If they had a Linux server I might still make a server with the game set up to my liking and throw it up and see how long before they ban it--because I've barely played that game at all and I certainly wouldn't be moderating much of anything.
That game might survive if it allowed wide open anyone run a server at all with nothing more than just pinging an API to list it on the browser. I wouldn't care if there was a "cheating is allowed" server even.
Everything must be whitelisted and you are required to moderate it for speech, cheating, etc. It's even more ridiculous if you want to run an "official" server. If they had a Linux server I might still make a server with the game set up to my liking and throw it up and see how long before they ban it--because I've barely played that game at all and I certainly wouldn't be moderating much of anything.
Yep, and you must get approved which is done in batches, and so for can't find any setting to even point to another serverlist so that there can be unoffical ones.
That game might survive if it allowed wide open anyone run a server at all with nothing more than just pinging an API to list it on the browser. I wouldn't care if there was a "cheating is allowed" server even.
I mean classic cs and the hl engine and their modded server, I was the glorious days in which we shall not see untill it all falls apart.
In my thousands of hours of PvP gaming, I've maybe met like 2 or 3 actual hackers. It was always an overblown issue. I was reported by several players once because I did the impossible thing of doing, not 1, but 2 headshots in a raw. Yes, apparently, for some players, it's impossible to just do 2 good hits in a raw, it has to be hack. Luckily the admin realised it was bullshit and nothing happened. That was like 10 years ago, now it's probably much worse.
Personally, I'm more tired of everyone going "Please add full kernel-level anti-cheat in my games I can't stand cheaters", and they even want this in cooperative games (the reason why I didn't get Helldivers 2, I was waiting for that game for a long time, until they announced they are using a kernel-level anticheat).
With cheats now using AI, and built at hardware level, even kernel-level anti-cheats are completely powerless against that. My personal wish: Bring back community servers, bring back the feeling of actually playing together with online friends and not just random people with a matchmaker that you're never going to play against in your life, and with admins kicking out whoever stirs up drama for no reason (either because he cheated, or because he's complaining everyone is hacking).
Community servers would save PVP gaming for me. The community part was fun too. You start to recognize people. I remember a MoH:Allied Assault server I played on, there was a guy that would chill in a certain tower and snipe. Once you played there a lot you just knew he was there. He was quiet but would banter a bit if you managed to get up into his tower and kill him. All in fun. Players that whined too much or were just generally annoying were removed and banned. It didn't take anything more than "you aren't any fun to have around." After a while you'd recognize the different players, because everyone came back to the same servers.
I'd run a server or multiple servers today if there was a game that supported it I liked. I don't think it will come back unless the right indie game comes around to do it, with people that are really worried about gameplay stats along with the devs needing more money grabs, it's just not going to happen.
Battlebit supports a server browser, but have you seen their terms of service: https://agreements.battlebit.cloud/GameServerTos.pdf
Everything must be whitelisted and you are required to moderate it for speech, cheating, etc. It's even more ridiculous if you want to run an "official" server. If they had a Linux server I might still make a server with the game set up to my liking and throw it up and see how long before they ban it--because I've barely played that game at all and I certainly wouldn't be moderating much of anything.
That game might survive if it allowed wide open anyone run a server at all with nothing more than just pinging an API to list it on the browser. I wouldn't care if there was a "cheating is allowed" server even.
Yep, and you must get approved which is done in batches, and so for can't find any setting to even point to another serverlist so that there can be unoffical ones.
I mean classic cs and the hl engine and their modded server, I was the glorious days in which we shall not see untill it all falls apart.