To dream the impossible dream
(media.scored.co)
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I paid my college almost entirely off World of Warcraft. Both in game playing and also being a ghostwriter for "lore blogs" to slap their name on. And I didn't even set out to do so, I just played enough that I got good enough (and read enough) to be able to get paid for my performances.
Unfortunately Streaming and Twitch killed that entire market. No one wants to pay for a run from a random in a "top 25" guild when they could be ON STREAM with their favorite eceleb or WF guild.
Speaking of WoW, Blizz has literally hired players and put them in very important positions like with Ion.
Stellaris has done the same.
This comic is literal boomer tier ignorance but then everyone here knows this.
And them doing that with Ion is a perfect example of why you don't do that, homie is a blight upon the game and always has been. Showing that "playing the game" in no way qualifies you for actually designing one.
Heck, between "community moderators" and them letting WF guilds in on their patches WoW is almost the perfect example of why you should never expect people who "play the game a lot" to be any good at working on them.
Unfortunately for both those games the ones hired were basically done so through the Peter Principle, or whatever the name is.
Ion was hired for his raid knowledge, so of course got put in charge of non raid stuff. Same with Stellaris with the weasel they put in charge of that who outright lied about the AI getting buffs even after players were able to prove it.
That comic was published in 1990 and would have been 100% accurate at the time. If all you knew how to do was play Mario really well, there was no money to be made doing that.
The money came from someone realizing "hey Timmy seems to have a real knack for that computer thing; maybe there's some way he can do that for a living". That was the route I eventually went.
The other dream was getting a job writing reviews for a gaming mag and parlaying that into a job testing for one of the developers, but that was so rare you probably had better odds winning the lottery.
I suppose there was also the perennial demand for programming Texas Instruments graphing calculators which I may have done some for trade.
Later on (probably starting in earnest around the Quake and Half Life era) mods started to become a thing, but you had to have some decent programming chops to do that.
In the WoW era everyone wanted to work for Blizzard (a college friend who was one of the most talented people I know got an on-site interview), but few were chosen.
But if all you knew how to do was play games without any of that other computer stuff (and I had some friends for whom that applied) there was no money to be made doing that. I think a couple of them co-own a tabletop games store, but the rest all do something else
You’re saying people don’t buy boosts because they would rather watch Twitch?
I'm saying Streamers, even those barely pulling any viewers, stole all my customers. Having VODs and recordings of your play does wonders for your reputation and ability to pull over "dude trust me we're good, look at our achievements and gear."
It was a dying market for me anyway. I sold Challenge Mode runs, which only lasted for two expansions before being replaced with the absolute garbage that is M+.
😂 I bought challenge mode for the portals years ago when I played.
In current content they are some of the most useful things imaginable, and they still have good value for returning to the content to farm whatever you may need years later.
Its no wonder DF brought them back.