They should be able to fix anything caused by a Cronus out of game, they don't have any feedback coming back from the console, it's just a programmable input adapter. If jittering the aim around is actually helping (I have my doubts), the game should be able to fix that.
I actually used to have a Cronusmax when I was into older consoles. They can be quite useful to keep from having to use licensed controllers that are hard to find or for creative remapping of games with old irritating control schemes, inverted stick axes, making you look left/right with buttons, etc. I scripted a ton of PS1 games into something less irritating and more consistent with what most games use today. It's still just an input processor though, so I suppose you could try to put in some sort of recoil control algorithm to have it automatically counter that, but I don't trust that it would be consistent enough to matter. You could very easily make a "turbo" button for like an automated rapid fire, but games have for the most part stopped that from working too.
so I suppose you could try to put in some sort of recoil control algorithm to have it automatically counter that, but I don't trust that it would be consistent enough to matter
Unless you're as insane as the Rust devs and give your guns predetermined recoil patterns instead of randomised, that is.
It's always wild that they left such an easily exploitable mechanic in a full-loot PvP shooter for years
They should be able to fix anything caused by a Cronus out of game, they don't have any feedback coming back from the console, it's just a programmable input adapter. If jittering the aim around is actually helping (I have my doubts), the game should be able to fix that.
I actually used to have a Cronusmax when I was into older consoles. They can be quite useful to keep from having to use licensed controllers that are hard to find or for creative remapping of games with old irritating control schemes, inverted stick axes, making you look left/right with buttons, etc. I scripted a ton of PS1 games into something less irritating and more consistent with what most games use today. It's still just an input processor though, so I suppose you could try to put in some sort of recoil control algorithm to have it automatically counter that, but I don't trust that it would be consistent enough to matter. You could very easily make a "turbo" button for like an automated rapid fire, but games have for the most part stopped that from working too.
Remember, you are talking to a guy that thinks players shouldn't be able to re-map controls at all.
Oh, haha. I think it should be mandatory. Along with customizable private server support for multiplayer games.
But don't worry, his game is one that is gonna save the industry.
Unless you're as insane as the Rust devs and give your guns predetermined recoil patterns instead of randomised, that is.
It's always wild that they left such an easily exploitable mechanic in a full-loot PvP shooter for years