Bethesda have been caught stealing mod content before too, Nintendo 'fixed' their classic games with pirated cracks and I believe Ubisoft have done that in the past, they're all cunts. Not because they used these methods but because they never gave any credit and tried to lie. A guy who managed to reverse engineer and fix the GTA source code and the infamous infinite loading bug only got paid $10,000 for it which might seem like a lot but rockstar are a billion dollar company.
Maybe for a small company or something sure, but this is Rockstar we're talking about, that's peanuts for them especially given he inevitably helped fixed issues with GTA Online too as a result of that and they may as well have a money printer with that business model.
I would have at least offered the guy a job for fuck's sake lol I just think it's cheeky they pay him that little given the type of game breaking bug it was and the fact that it was such a silly mistake. If they put him on a proper salary and everything he'd probably find all sorts of crap the previous developers left lying around. I know I'm the one that brought up GTA but terms of revenue one of the biggest things that turned me off from GTA Online was the awful matchmaking. It wasn't even necessarily their design, there were just so many obvious oversights with the code like how to deal with players disconnecting and things like that.
Bethesda have been caught stealing mod content before too, Nintendo 'fixed' their classic games with pirated cracks and I believe Ubisoft have done that in the past, they're all cunts. Not because they used these methods but because they never gave any credit and tried to lie. A guy who managed to reverse engineer and fix the GTA source code and the infamous infinite loading bug only got paid $10,000 for it which might seem like a lot but rockstar are a billion dollar company.
Actually a good bounty for a bug fix. Somewhere in the ballpark of 1-2 months salary for a full timer.
Maybe for a small company or something sure, but this is Rockstar we're talking about, that's peanuts for them especially given he inevitably helped fixed issues with GTA Online too as a result of that and they may as well have a money printer with that business model.
So you should pay in proportion to your means? As mentioned above that is quite a good price for a bug-fix.
And how would you measure the exact revenue created? I don't know the details on this story but was the dev required to hand over the fix?
I would have at least offered the guy a job for fuck's sake lol I just think it's cheeky they pay him that little given the type of game breaking bug it was and the fact that it was such a silly mistake. If they put him on a proper salary and everything he'd probably find all sorts of crap the previous developers left lying around. I know I'm the one that brought up GTA but terms of revenue one of the biggest things that turned me off from GTA Online was the awful matchmaking. It wasn't even necessarily their design, there were just so many obvious oversights with the code like how to deal with players disconnecting and things like that.
Take-Two's return on equity over the last ten years is barely above the average of the whole market.
And their 2023 numbers were shit terrible, lost a billion dollars.