Next Order is a fine game that is ruined by its own difficulty. Not in terms of just being hard, but in terms of the numbers being jacked up so high that if you aren't constantly rocking a near top level team you aren't progressing. Which eventually reaches the point where your individual Mons are meaningless because you can only win battles using the EXE fusion.
It would be fine if they were charging what it should be worth by now at sub 20$, but they are fucking insane and charging near full release for a nearly decade old game they ported.
Once again DW1 just can't be touched. Re:Digitize is the closest we ever got, but its bogged down by its extreme linearity and "if you aren't good at timing, good luck ever training."
Guess I should just replay Digimon World 1, it's still one of my favorite games in the PS1, and that is saying something considering the other amazing games on that console. Kinda wish there was something doing the Digimon World 1 formular perfectly but alas it seems like a lot of them are not catching thag spirit then, sad.
Unironically, its because they lack soul. DW1 is oozing with little bits of soul everywhere that make you not care about the god awful parts. In fact, a lot of that soul comes from the jank and misery it puts you under which other games remove.
Like, Greymon ruining your entire day is something that no sane dev would do now but its one of the most remembered parts of the game to this day.
Also, I'm one of those psychos who prefers DW2 and thinks its the best Digimon game by far, and all the haters literally just need to get good and actually pay attention because their criticisms always reveal they missed something huge like the Trade Center.
So I think that's the formula they should revisit, instead of trying to recapture DW1 for the 5th time and still failing.
Which eventually reaches the point where your individual Mons are meaningless because you can only win battles using the EXE fusion.
Yeah, definitely a major issue. And I think EXE had a limit to once per day? Boss battles really were impossible without it. That said, one of my most exciting moments was being defeated somewhere, getting pissed about it, only for the main theme to start with a whole bunch of visual effects, as apparently EXE was automatically triggered (and that was how I even learned about it). Straight out of a goddamn anime turnabout moment.
Once you had a decent amount of some stat you could force EXE every battle just from the command screen, which was the only way to finish the last few areas really. Like, as that "chance when you die turn around" it was an awesome moment like you said, but as a required technique it just got old.
The whole game really suffered for its overtuned difficulty. Every aspect of it gets filtered through that and dragged down.
Next Order is a fine game that is ruined by its own difficulty. Not in terms of just being hard, but in terms of the numbers being jacked up so high that if you aren't constantly rocking a near top level team you aren't progressing. Which eventually reaches the point where your individual Mons are meaningless because you can only win battles using the EXE fusion.
It would be fine if they were charging what it should be worth by now at sub 20$, but they are fucking insane and charging near full release for a nearly decade old game they ported.
Once again DW1 just can't be touched. Re:Digitize is the closest we ever got, but its bogged down by its extreme linearity and "if you aren't good at timing, good luck ever training."
Guess I should just replay Digimon World 1, it's still one of my favorite games in the PS1, and that is saying something considering the other amazing games on that console. Kinda wish there was something doing the Digimon World 1 formular perfectly but alas it seems like a lot of them are not catching thag spirit then, sad.
Unironically, its because they lack soul. DW1 is oozing with little bits of soul everywhere that make you not care about the god awful parts. In fact, a lot of that soul comes from the jank and misery it puts you under which other games remove.
Like, Greymon ruining your entire day is something that no sane dev would do now but its one of the most remembered parts of the game to this day.
Also, I'm one of those psychos who prefers DW2 and thinks its the best Digimon game by far, and all the haters literally just need to get good and actually pay attention because their criticisms always reveal they missed something huge like the Trade Center.
So I think that's the formula they should revisit, instead of trying to recapture DW1 for the 5th time and still failing.
Yeah, definitely a major issue. And I think EXE had a limit to once per day? Boss battles really were impossible without it. That said, one of my most exciting moments was being defeated somewhere, getting pissed about it, only for the main theme to start with a whole bunch of visual effects, as apparently EXE was automatically triggered (and that was how I even learned about it). Straight out of a goddamn anime turnabout moment.
Once you had a decent amount of some stat you could force EXE every battle just from the command screen, which was the only way to finish the last few areas really. Like, as that "chance when you die turn around" it was an awesome moment like you said, but as a required technique it just got old.
The whole game really suffered for its overtuned difficulty. Every aspect of it gets filtered through that and dragged down.