Which eventually reaches the point where your individual Mons are meaningless because you can only win battles using the EXE fusion.
Yeah, definitely a major issue. And I think EXE had a limit to once per day? Boss battles really were impossible without it. That said, one of my most exciting moments was being defeated somewhere, getting pissed about it, only for the main theme to start with a whole bunch of visual effects, as apparently EXE was automatically triggered (and that was how I even learned about it). Straight out of a goddamn anime turnabout moment.
Once you had a decent amount of some stat you could force EXE every battle just from the command screen, which was the only way to finish the last few areas really. Like, as that "chance when you die turn around" it was an awesome moment like you said, but as a required technique it just got old.
The whole game really suffered for its overtuned difficulty. Every aspect of it gets filtered through that and dragged down.
Yeah, definitely a major issue. And I think EXE had a limit to once per day? Boss battles really were impossible without it. That said, one of my most exciting moments was being defeated somewhere, getting pissed about it, only for the main theme to start with a whole bunch of visual effects, as apparently EXE was automatically triggered (and that was how I even learned about it). Straight out of a goddamn anime turnabout moment.
Once you had a decent amount of some stat you could force EXE every battle just from the command screen, which was the only way to finish the last few areas really. Like, as that "chance when you die turn around" it was an awesome moment like you said, but as a required technique it just got old.
The whole game really suffered for its overtuned difficulty. Every aspect of it gets filtered through that and dragged down.