They didn't know how to conduct version saves or backups, of version management of any kind, so at the end of every day of work they'd save the entire game on a new USB, write the date down and add it to the pile.
I just can't fathom not having a NAS in RAID 1 for backups, it's just insane and common knowledge? Not even using a cloud service at all? Anything would be cheaper and safer than using flash drives.
I thought that was weird too, and assumed they either embellished or lost in translation. I'm assuming it's the project files minus content that isn't already backed up elsewhere. Just in case so they can always go back to a previous working version if they fucked things up bigly and no cloud for security and privacy reasons?
You can't churn out a game like this if you're so stupid that you're backing up the same in game assets nightly. I refuse to believe it.
You can't churn out a game like this if you're so stupid that you're backing up the same in game assets nightly. I refuse to believe it.
That just shows how little you guys know about game dev because I've been posting about this constantly lol. It would have been one hell of a task back in the day don't get me wrong and I feel like a lot of the big studios are living in the past themselves which is partly why they're so delusional. However game engines now are fucking amazing pieces of software for what they are and they're getting better every time.
I just wish indie devs would learn how to texture and create their own custom grass because I keep seeing them use the default Unreal 5 stuff and it bothers me.
Details?
They didn't know how to conduct version saves or backups, of version management of any kind, so at the end of every day of work they'd save the entire game on a new USB, write the date down and add it to the pile.
Supposedly they went through hundreds.
I just can't fathom not having a NAS in RAID 1 for backups, it's just insane and common knowledge? Not even using a cloud service at all? Anything would be cheaper and safer than using flash drives.
Yeah, like I said. The indiest of indies.
I thought that was weird too, and assumed they either embellished or lost in translation. I'm assuming it's the project files minus content that isn't already backed up elsewhere. Just in case so they can always go back to a previous working version if they fucked things up bigly and no cloud for security and privacy reasons?
You can't churn out a game like this if you're so stupid that you're backing up the same in game assets nightly. I refuse to believe it.
That just shows how little you guys know about game dev because I've been posting about this constantly lol. It would have been one hell of a task back in the day don't get me wrong and I feel like a lot of the big studios are living in the past themselves which is partly why they're so delusional. However game engines now are fucking amazing pieces of software for what they are and they're getting better every time.
I just wish indie devs would learn how to texture and create their own custom grass because I keep seeing them use the default Unreal 5 stuff and it bothers me.
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