You can't churn out a game like this if you're so stupid that you're backing up the same in game assets nightly. I refuse to believe it.
That just shows how little you guys know about game dev because I've been posting about this constantly lol. It would have been one hell of a task back in the day don't get me wrong and I feel like a lot of the big studios are living in the past themselves which is partly why they're so delusional. However game engines now are fucking amazing pieces of software for what they are and they're getting better every time.
I just wish indie devs would learn how to texture and create their own custom grass because I keep seeing them use the default Unreal 5 stuff and it bothers me.
I should've phrased my reply better what I'm saying if you are skillful enough to make a game of this quality which demonstrate they know their way around Unreal, there is no way they're backing up "everything", but most likely just backing up their code and project files without all the art and 3d assets because that is a level of redundancy that just wouldn't make sense even to a new game maker after a few USB sticks.
First game I worked on for publishing I did it on an airgapped pc and my version control was indeed backing up the project between every major change (and in between) with hand written and notepad change logs so I don't get lost. Putting my baby on the cloud so some google employee can see my brilliant game and steal my ideas? No fucking chance!
Now? fuck, I'd script on vscode dot dev if I had to, I don't give a shit, no one is gonna steal my shitty ideas haha.
I mean you are right, I personally have an external HDD for my version control and yes I'd never put my code and designs up on cloud because it's just asking to get stolen that way. I'm not necessarily defending what the devs did because it is bloody silly using that many USB sticks when external hard drives exist. My main point is that's how low the barrier of entry is getting for game dev in general now.
I mean we're getting shameless scam devs uploading shovelware that is just nothing more than an asset flip with even big studios pulling the same thing these days so that should tell you about the state of the industry. Usually it's some kind of survival game clone that they stole off github and then slightly repurposed with some bought assets from a store.
That just shows how little you guys know about game dev because I've been posting about this constantly lol. It would have been one hell of a task back in the day don't get me wrong and I feel like a lot of the big studios are living in the past themselves which is partly why they're so delusional. However game engines now are fucking amazing pieces of software for what they are and they're getting better every time.
I just wish indie devs would learn how to texture and create their own custom grass because I keep seeing them use the default Unreal 5 stuff and it bothers me.
I should've phrased my reply better what I'm saying if you are skillful enough to make a game of this quality which demonstrate they know their way around Unreal, there is no way they're backing up "everything", but most likely just backing up their code and project files without all the art and 3d assets because that is a level of redundancy that just wouldn't make sense even to a new game maker after a few USB sticks.
First game I worked on for publishing I did it on an airgapped pc and my version control was indeed backing up the project between every major change (and in between) with hand written and notepad change logs so I don't get lost. Putting my baby on the cloud so some google employee can see my brilliant game and steal my ideas? No fucking chance!
Now? fuck, I'd script on vscode dot dev if I had to, I don't give a shit, no one is gonna steal my shitty ideas haha.
I mean you are right, I personally have an external HDD for my version control and yes I'd never put my code and designs up on cloud because it's just asking to get stolen that way. I'm not necessarily defending what the devs did because it is bloody silly using that many USB sticks when external hard drives exist. My main point is that's how low the barrier of entry is getting for game dev in general now.
I mean we're getting shameless scam devs uploading shovelware that is just nothing more than an asset flip with even big studios pulling the same thing these days so that should tell you about the state of the industry. Usually it's some kind of survival game clone that they stole off github and then slightly repurposed with some bought assets from a store.