Anyone Playing Palworld? Thinking About Getting It After This Video
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They didn't know how to conduct version saves or backups, of version management of any kind, so at the end of every day of work they'd save the entire game on a new USB, write the date down and add it to the pile.
Supposedly they went through hundreds.
I just can't fathom not having a NAS in RAID 1 for backups, it's just insane and common knowledge? Not even using a cloud service at all? Anything would be cheaper and safer than using flash drives.
Yeah, like I said. The indiest of indies.
I thought that was weird too, and assumed they either embellished or lost in translation. I'm assuming it's the project files minus content that isn't already backed up elsewhere. Just in case so they can always go back to a previous working version if they fucked things up bigly and no cloud for security and privacy reasons?
You can't churn out a game like this if you're so stupid that you're backing up the same in game assets nightly. I refuse to believe it.
I should've phrased my reply better what I'm saying if you are skillful enough to make a game of this quality which demonstrate they know their way around Unreal, there is no way they're backing up "everything", but most likely just backing up their code and project files without all the art and 3d assets because that is a level of redundancy that just wouldn't make sense even to a new game maker after a few USB sticks.
First game I worked on for publishing I did it on an airgapped pc and my version control was indeed backing up the project between every major change (and in between) with hand written and notepad change logs so I don't get lost. Putting my baby on the cloud so some google employee can see my brilliant game and steal my ideas? No fucking chance!
Now? fuck, I'd script on vscode dot dev if I had to, I don't give a shit, no one is gonna steal my shitty ideas haha.
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