Anyone Playing Palworld? Thinking About Getting It After This Video
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I'm tempted. from what I hear, even though a lot of it looks jank, the core gameplay loop is solid, it's less buggy than a lot of things that get shit out by AAA these days, and there are a lot of interesting mechanics, that are paced excellently to pop up just as you are wishing for them.
It seems to be an all too common story that people picked up the funny pokemon with guns game to laugh at how terrible it was, only to emerge after an 18hour binge of what has turned out to be a genuinely enjoyable experience.
Sailed the seas to test the waters so to speak. For a self-professed amateur operation I was honestly impressed at how not-dogshit the performance was.
UI is responsive, worldgen and loading times are tight, no obvious weird FPS drops or stutters. That's better than most full releases even.
The core gameplay is alright, it obviously borrowed mechanics heavily and almost unedited from other games and just mashed them together. I would not say the pacing is perfect beyond the first few hours though. It started to get pretty patchy and heavily XP dependent, to the point it's not even worth bothering making half the new stuff or going out of your way to train new pals, it's quicker instead to just grind XP even harder to skip straight to the final tier versions.
This is my overall assessment as well, from a similar demo-route.
It definitely has potential and room to grow. Even more-so if the devs incorporate an Unreal toolkit with reliable modding support and get Steam workshop going.
Granted, I'd prefer seeing them flesh out and polish the game themselves, but I realistically don't hold such expectations from most modern devs, regardless of the resources available or presumed intent.
Only had time to mess around with it briefly, and the controls are a little finicky to me but what's not to like about beating the snot out of a sheep pokemon, shoving him into a magic ball and then making him build beds for you made out of his own wool?
The people saying "jank" are mostly bitter trans freaks who are jealous they weren't able to make this game. There are issues with pals in your base having trouble pathing around and deciding what job to do but it's an Early Access game so you can reasonably assume those are problems that will get fixed.
Yeah, the AI can definitely use a little optimization, and players could use some more options with controlling and managing worker tasks, priorities, and operations.
The controls and UI could also use a little bit of work. Hardcoded keybinds are a massive pet peeve of mine.
I saw pictures of factorio like assembly line where a pokemon, or whatever they're called in this game, firing the furnace and other creatures making sub machine guns. I need my factorio fix and if I also get to headshot pokemons with a bow and arrow in the process I'm fucking game.
It's closer to "Pokemon with crafting" than "Factorio with animal slaves".