Any game dev that does not allow players to set their keybinds needs to be shot. That is all.
Just yesterday my voice push-to-talk was causing cutscene skips in Vermintide 2, and there was no way to stop that. Similarly back in Soul Caliber 2 the default controller setups were assine, fortunately it did have per controller customization. It's especially bad with games that use "C" for crouch. Control is the key i'v been using for crouch since BF1942, why the fuck are devs still trying to use "C"?
"C" to crouch is helpful in games that have certain contextual movement (sliding/slide jumping and the like.) If I'm sprinting with "shift" and want to initiate a slide it's way easier to use "C" than "ctrl".
Using C to crouch means you have to move your finger off WASD which hinders mobility. I can easily keep shift pressed with the tip of my pinky and use the base of my pinky finger to press CTRL at the same time, and then slap space bar with my thumb to jump while keeping total control over WASD.
That's pretty much mandatory in parkour-heavy games like Warframe where you run, crouch and jump all the time.
It's also more ergonomic and comfortable because my relaxed hand posture is right above those keys. Getting to C requires an awkward movement of either my index finger or thumb.
"C" to crouch is helpful in games that have certain contextual movement (sliding/slide jumping and the like.) If I'm sprinting with "shift" and want to initiate a slide it's way easier to use "C" than "ctrl".
Any game dev that does not allow players to set their keybinds needs to be shot. That is all.
Just yesterday my voice push-to-talk was causing cutscene skips in Vermintide 2, and there was no way to stop that. Similarly back in Soul Caliber 2 the default controller setups were assine, fortunately it did have per controller customization. It's especially bad with games that use "C" for crouch. Control is the key i'v been using for crouch since BF1942, why the fuck are devs still trying to use "C"?
Why are all your ideas about games so retarded?
"C" to crouch is helpful in games that have certain contextual movement (sliding/slide jumping and the like.) If I'm sprinting with "shift" and want to initiate a slide it's way easier to use "C" than "ctrl".
Using C to crouch means you have to move your finger off WASD which hinders mobility. I can easily keep shift pressed with the tip of my pinky and use the base of my pinky finger to press CTRL at the same time, and then slap space bar with my thumb to jump while keeping total control over WASD.
That's pretty much mandatory in parkour-heavy games like Warframe where you run, crouch and jump all the time.
It's also more ergonomic and comfortable because my relaxed hand posture is right above those keys. Getting to C requires an awkward movement of either my index finger or thumb.
But if people can change the keybinding then in the help tutorials you have to look up what the actual key is.... that's sooo much work...
"C" to crouch is helpful in games that have certain contextual movement (sliding/slide jumping and the like.) If I'm sprinting with "shift" and want to initiate a slide it's way easier to use "C" than "ctrl".