It was never the tech, it was the idealogues using it for agitprop.
The problem is that when this was brought up years ago people kept running to their defence, or making excuses.
It's good more people are more openly recognising it at this point, but it's also pointless since the cultivation propagation is embedded in Western media from top to bottom. So recognising it is pointless, and people can say "I'm not buying x product anymore because it's woke", but it's all propped up by ESG funds anyway.
At this point it's just preaching to the choir, but none of this will change Western studios, and even with all of the flops and failures, they will just reorganise and put out more crap under a different brand with more of the same financing from the usual suspects, because it's not about the money for them, it's about maintaining the message.
Also, I don't have anything to add to your comment, but for people who don't understand what you're talking about and just how easy the tech makes asset generation for many of today's (mostly) free game engines, here is a video showing someone using photogrammetry to create an asset using their iPhone in 5 minutes:
https://youtu.be/fCEbwXU1Ba0
So yes, as you've said, it's easier and faster than ever to generate assets, props, and high-fidelity models for today's games. Characters coming out looking like freaks is done on purpose by woke narcissists.
I just wish more normies weren't so keen on being manipulated by the zeitgeist to keep believing in the "games are too expensive" lie and all the other nonsense involving how "hard" it is to make games (which I suppose is true for the low I.Q., DEI-hires with zero skills).
Yep. Its odd that games allegedly take much longer to make. I can understand building an entirely new engine.. but these modern game companies have the best hardware to do things quicker, assets are easier to generate, many use existing engines, with high budgets and many have +1000 people (even though 90% of those are probably worthless like "day and life at blizzard").
Unless you have a collaborative effort with multiple indies (so may as well be a studio at that point) I don't see a Skyrim or New Vegas from the West.
And Fallout Frontier showed how much of a clusterfuck multiple independent devs working together can be that I have more hope of China making one just gatchafied.
On a technical level, I agree that it's easily possible and completely feasible.
On a personal level, let's just say some of these devs aren't independent by choice. Some have too much of an ego that it gets ahead of their work, the amount of projects failed because they promised too much is quite the graveyard. That or they don't have the leadership skills to manage a team to keep everyone focused on their part in the project.
Yep.
It was never the tech, it was the idealogues using it for agitprop.
The problem is that when this was brought up years ago people kept running to their defence, or making excuses.
It's good more people are more openly recognising it at this point, but it's also pointless since the cultivation propagation is embedded in Western media from top to bottom. So recognising it is pointless, and people can say "I'm not buying x product anymore because it's woke", but it's all propped up by ESG funds anyway.
At this point it's just preaching to the choir, but none of this will change Western studios, and even with all of the flops and failures, they will just reorganise and put out more crap under a different brand with more of the same financing from the usual suspects, because it's not about the money for them, it's about maintaining the message.
Yep, 100% spot on.
Also, I don't have anything to add to your comment, but for people who don't understand what you're talking about and just how easy the tech makes asset generation for many of today's (mostly) free game engines, here is a video showing someone using photogrammetry to create an asset using their iPhone in 5 minutes: https://youtu.be/fCEbwXU1Ba0
And here's a quick import of a LiDAR scan + a sky plugin: https://youtu.be/RnsVFY-bPzU
And a quick iPhone scan of a face model plus the clean-up process: https://youtu.be/hFyuZsr0olU
So yes, as you've said, it's easier and faster than ever to generate assets, props, and high-fidelity models for today's games. Characters coming out looking like freaks is done on purpose by woke narcissists.
I just wish more normies weren't so keen on being manipulated by the zeitgeist to keep believing in the "games are too expensive" lie and all the other nonsense involving how "hard" it is to make games (which I suppose is true for the low I.Q., DEI-hires with zero skills).
Yep. Its odd that games allegedly take much longer to make. I can understand building an entirely new engine.. but these modern game companies have the best hardware to do things quicker, assets are easier to generate, many use existing engines, with high budgets and many have +1000 people (even though 90% of those are probably worthless like "day and life at blizzard").
Unless you have a collaborative effort with multiple indies (so may as well be a studio at that point) I don't see a Skyrim or New Vegas from the West.
And Fallout Frontier showed how much of a clusterfuck multiple independent devs working together can be that I have more hope of China making one just gatchafied.
On a technical level, I agree that it's easily possible and completely feasible.
On a personal level, let's just say some of these devs aren't independent by choice. Some have too much of an ego that it gets ahead of their work, the amount of projects failed because they promised too much is quite the graveyard. That or they don't have the leadership skills to manage a team to keep everyone focused on their part in the project.