Oh look, when they do it the character looks like the model, not a downs syndrome patient. Must be an Asian thing /s
Here's a more detailed video from Rev about it, the studio itself is behind Nikke (or as I like to call it sir mixalot's gatcha) for their track record and just shows how ideological it all is as they use the same tech and have no issues representing REAL people as the NPCs can't even argue 'she's not real, no-one has proportions like that!' when we see her standing there in her underwear.
It was never the tech, it was the idealogues using it for agitprop.
The problem is that when this was brought up years ago people kept running to their defence, or making excuses.
It's good more people are more openly recognising it at this point, but it's also pointless since the cultivation propagation is embedded in Western media from top to bottom. So recognising it is pointless, and people can say "I'm not buying x product anymore because it's woke", but it's all propped up by ESG funds anyway.
At this point it's just preaching to the choir, but none of this will change Western studios, and even with all of the flops and failures, they will just reorganise and put out more crap under a different brand with more of the same financing from the usual suspects, because it's not about the money for them, it's about maintaining the message.
Once you start really studying this stuff and going into the back end of how mocap works and everything. You realise how full of shit western game devs are when they keep making these strange excuses for how bad everything looks. I've seen fan concepts of games that look infinitely better than anything these retards put out and I now actively look down on western game devs. It's not enough they're just incompetent, they're maliciously incompetent and will insist on gaslighting everyone about it while pretending game devving is so incredibly hard and no one else can do it.
I'm also convinced that these lengthy release dates and stupidly early announcements for their games are part of the ESG scam they're running. We're never going to get another Skyrim or New Vegas from these guys ever again.
Also, I don't have anything to add to your comment, but for people who don't understand what you're talking about and just how easy the tech makes asset generation for many of today's (mostly) free game engines, here is a video showing someone using photogrammetry to create an asset using their iPhone in 5 minutes:
https://youtu.be/fCEbwXU1Ba0
So yes, as you've said, it's easier and faster than ever to generate assets, props, and high-fidelity models for today's games. Characters coming out looking like freaks is done on purpose by woke narcissists.
I just wish more normies weren't so keen on being manipulated by the zeitgeist to keep believing in the "games are too expensive" lie and all the other nonsense involving how "hard" it is to make games (which I suppose is true for the low I.Q., DEI-hires with zero skills).
We need to get research compilations going from people who know what they're writing about to prove we generally know what we're writing about. I've sort of got the ball rolling a bit but I think generally posting things up for people to look at to prove just what a scam the western devs are running and I do think it can be called a scam now with the confirmed ESG involvement that people need to stop being afraid of the concept of game devving generally so we can have a shot at some kind of interesting titles coming out. Rather than having to wait the 3+ years the big studios are taking to release anything of significance only for it to be total crap.
There's a major window here that I'm going to take advantage of to release titles and everybody else should be doing the same because no one will have anything to play lol.
Yep. Its odd that games allegedly take much longer to make. I can understand building an entirely new engine.. but these modern game companies have the best hardware to do things quicker, assets are easier to generate, many use existing engines, with high budgets and many have +1000 people (even though 90% of those are probably worthless like "day and life at blizzard").
Unless you have a collaborative effort with multiple indies (so may as well be a studio at that point) I don't see a Skyrim or New Vegas from the West.
And Fallout Frontier showed how much of a clusterfuck multiple independent devs working together can be that I have more hope of China making one just gatchafied.
I disagree, I think it would be possible from a successful or competent indie, maybe not a full scale Skyrim perhaps. However I could certainly see a New Vegas happening if it was low poly. Alternatively it would be a successful indie that gets ambitious and can afford to hire the talent. Games like Skyrim aren't actually that difficult to make in modern software, I may start toying with concepts myself just to demonstrate. The issue is making a game world and filling it. Terrain is easy, it's just doing all of the scenario writing and voice acting etc. that requires quite a few people.
The key is not relying so much on procedural generation as devs do now, mind you I'd much rather see a few small towns packed to the brim with content these days and expanded upon later. Baldur's Gate 2 is one of my favourite RPGs precisely for that reason. Amn is wonderful to trawl through for content and all you need to do is find named NPCs or stumble into an encounter.
The problem is when you do have a successful indie and I can't really blame them, if it's something like Terraria or Minecraft the game just turns into money printing for them and they don't really see the need to make anything else because they can just buy a mansion and a Lamborghini and call it a day lol. Since indie overheads are so low they really don't need to work another day in their lives. This is even more true with the fact we're getting good open source software now so there's no need to even worry about licensing.
Oh look, when they do it the character looks like the model, not a downs syndrome patient. Must be an Asian thing /s
Here's a more detailed video from Rev about it, the studio itself is behind Nikke (or as I like to call it sir mixalot's gatcha) for their track record and just shows how ideological it all is as they use the same tech and have no issues representing REAL people as the NPCs can't even argue 'she's not real, no-one has proportions like that!' when we see her standing there in her underwear.
Yep.
It was never the tech, it was the idealogues using it for agitprop.
The problem is that when this was brought up years ago people kept running to their defence, or making excuses.
It's good more people are more openly recognising it at this point, but it's also pointless since the cultivation propagation is embedded in Western media from top to bottom. So recognising it is pointless, and people can say "I'm not buying x product anymore because it's woke", but it's all propped up by ESG funds anyway.
At this point it's just preaching to the choir, but none of this will change Western studios, and even with all of the flops and failures, they will just reorganise and put out more crap under a different brand with more of the same financing from the usual suspects, because it's not about the money for them, it's about maintaining the message.
Once you start really studying this stuff and going into the back end of how mocap works and everything. You realise how full of shit western game devs are when they keep making these strange excuses for how bad everything looks. I've seen fan concepts of games that look infinitely better than anything these retards put out and I now actively look down on western game devs. It's not enough they're just incompetent, they're maliciously incompetent and will insist on gaslighting everyone about it while pretending game devving is so incredibly hard and no one else can do it.
I'm also convinced that these lengthy release dates and stupidly early announcements for their games are part of the ESG scam they're running. We're never going to get another Skyrim or New Vegas from these guys ever again.
Yep, 100% spot on.
Also, I don't have anything to add to your comment, but for people who don't understand what you're talking about and just how easy the tech makes asset generation for many of today's (mostly) free game engines, here is a video showing someone using photogrammetry to create an asset using their iPhone in 5 minutes: https://youtu.be/fCEbwXU1Ba0
And here's a quick import of a LiDAR scan + a sky plugin: https://youtu.be/RnsVFY-bPzU
And a quick iPhone scan of a face model plus the clean-up process: https://youtu.be/hFyuZsr0olU
So yes, as you've said, it's easier and faster than ever to generate assets, props, and high-fidelity models for today's games. Characters coming out looking like freaks is done on purpose by woke narcissists.
I just wish more normies weren't so keen on being manipulated by the zeitgeist to keep believing in the "games are too expensive" lie and all the other nonsense involving how "hard" it is to make games (which I suppose is true for the low I.Q., DEI-hires with zero skills).
We need to get research compilations going from people who know what they're writing about to prove we generally know what we're writing about. I've sort of got the ball rolling a bit but I think generally posting things up for people to look at to prove just what a scam the western devs are running and I do think it can be called a scam now with the confirmed ESG involvement that people need to stop being afraid of the concept of game devving generally so we can have a shot at some kind of interesting titles coming out. Rather than having to wait the 3+ years the big studios are taking to release anything of significance only for it to be total crap.
There's a major window here that I'm going to take advantage of to release titles and everybody else should be doing the same because no one will have anything to play lol.
Yep. Its odd that games allegedly take much longer to make. I can understand building an entirely new engine.. but these modern game companies have the best hardware to do things quicker, assets are easier to generate, many use existing engines, with high budgets and many have +1000 people (even though 90% of those are probably worthless like "day and life at blizzard").
Unless you have a collaborative effort with multiple indies (so may as well be a studio at that point) I don't see a Skyrim or New Vegas from the West.
And Fallout Frontier showed how much of a clusterfuck multiple independent devs working together can be that I have more hope of China making one just gatchafied.
I disagree, I think it would be possible from a successful or competent indie, maybe not a full scale Skyrim perhaps. However I could certainly see a New Vegas happening if it was low poly. Alternatively it would be a successful indie that gets ambitious and can afford to hire the talent. Games like Skyrim aren't actually that difficult to make in modern software, I may start toying with concepts myself just to demonstrate. The issue is making a game world and filling it. Terrain is easy, it's just doing all of the scenario writing and voice acting etc. that requires quite a few people.
The key is not relying so much on procedural generation as devs do now, mind you I'd much rather see a few small towns packed to the brim with content these days and expanded upon later. Baldur's Gate 2 is one of my favourite RPGs precisely for that reason. Amn is wonderful to trawl through for content and all you need to do is find named NPCs or stumble into an encounter.
The problem is when you do have a successful indie and I can't really blame them, if it's something like Terraria or Minecraft the game just turns into money printing for them and they don't really see the need to make anything else because they can just buy a mansion and a Lamborghini and call it a day lol. Since indie overheads are so low they really don't need to work another day in their lives. This is even more true with the fact we're getting good open source software now so there's no need to even worry about licensing.