Before we see success at the AAA level, we need to strike out as indies first. Indie gamedev is a moderately high risk, low reward venture. Leftists seem more willing to act like starving artists, as if not making money is some kind of ideal. (look at some of the twitter reactions to Eric July's success for proof of this) We continue to see them take degrees in Basket Weaving or some liberal arts bullshit despite everyone knowing it won't bring them financial stability.
One of the reasons I did not continue to pursue gamedev despite spending most of my youth doing it as a hobby is the lack of guaranteed profit. Would I be successful enough to support myself? Maybe. Would I be so wildly successful as to be able to fund a studio and live a comfortable life? Possibly, but most likely not. I'd enjoy working on games, but it was the rational decision to take a career with higher prospects and immediate returns. I think right-leaning people tend to make such decisions, planning for the future. Left-leaning people are more likely to say "I'll do what I want!" and damn the consequences. Sometimes they succeed.
So I guess I'm saying we need wealthy investors on the right funding a AAA industry devoid of woke crap. Like those who were successful in the indie-sphere first. The alternative is we beg someone like Ben Shapiro to fund our games industry.
Then there's the whole gatekeeping problem. I suspect there are a lot of right/conservative leaning people in the industry, but like a lot of us they don't want any politics in games. They believe in the liberal philosophy of tolerance, so they inevitably fail to gatekeep subversives.
I defiantly get your decision, but I think for those of us who are productive, we need to actually push money in the direction of competent creators and actually fund it.
I don't think we need true venture capital, I think those of us who are middle-class and above are wealthy enough to build separate institutions that can be separately monetized without simply being "the rightist brand for games".
I think we need to tell non-Leftist, or anti-Leftist stories in a subtle fashion (ie: boy learns the value of family and becomes a man by adopting or creating one, rejecting temptation), but we need to support that.
I suspect there are a lot of right/conservative leaning people in the industry, but like a lot of us they don't want any politics in games. They believe in the liberal philosophy of tolerance, so they inevitably fail to gatekeep subversives.
Again, this is what I mean. You don't want politics in game. You want to exploit the fact that nature has a right-wing bias, and make that the core of some game. The Reckateer is not a rightist game, but it teaches the value of entrepreneurship and trade. There's a very big difference.
I think those of us who are middle-class and above are wealthy enough to build separate institutions that can be separately monetized without simply being "the rightist brand for games".
A kickstarter or indiegogo that doesn't ban people for wrongthink would be a good start.
This is the competency crisis. It's only going to get worse because Game Dev is wildly Left wing.
We really need to make our own games.
Before we see success at the AAA level, we need to strike out as indies first. Indie gamedev is a moderately high risk, low reward venture. Leftists seem more willing to act like starving artists, as if not making money is some kind of ideal. (look at some of the twitter reactions to Eric July's success for proof of this) We continue to see them take degrees in Basket Weaving or some liberal arts bullshit despite everyone knowing it won't bring them financial stability.
One of the reasons I did not continue to pursue gamedev despite spending most of my youth doing it as a hobby is the lack of guaranteed profit. Would I be successful enough to support myself? Maybe. Would I be so wildly successful as to be able to fund a studio and live a comfortable life? Possibly, but most likely not. I'd enjoy working on games, but it was the rational decision to take a career with higher prospects and immediate returns. I think right-leaning people tend to make such decisions, planning for the future. Left-leaning people are more likely to say "I'll do what I want!" and damn the consequences. Sometimes they succeed.
So I guess I'm saying we need wealthy investors on the right funding a AAA industry devoid of woke crap. Like those who were successful in the indie-sphere first. The alternative is we beg someone like Ben Shapiro to fund our games industry.
Then there's the whole gatekeeping problem. I suspect there are a lot of right/conservative leaning people in the industry, but like a lot of us they don't want any politics in games. They believe in the liberal philosophy of tolerance, so they inevitably fail to gatekeep subversives.
I defiantly get your decision, but I think for those of us who are productive, we need to actually push money in the direction of competent creators and actually fund it.
I don't think we need true venture capital, I think those of us who are middle-class and above are wealthy enough to build separate institutions that can be separately monetized without simply being "the rightist brand for games".
I think we need to tell non-Leftist, or anti-Leftist stories in a subtle fashion (ie: boy learns the value of family and becomes a man by adopting or creating one, rejecting temptation), but we need to support that.
Again, this is what I mean. You don't want politics in game. You want to exploit the fact that nature has a right-wing bias, and make that the core of some game. The Reckateer is not a rightist game, but it teaches the value of entrepreneurship and trade. There's a very big difference.
A kickstarter or indiegogo that doesn't ban people for wrongthink would be a good start.