Modern RPGs are horribly overwritten. There’s no sense of pace, no respect for the reader’s time. It’s just endless flowery language, unnecessary paragraphs, and adverbs as far as the eye can see, all made ten times worse if it happens to be voice-acted. I can’t believe people sit through that shit.
I think if that's true, it's part of why games like Nethack and Dungeon Crawl are so popular, no need for massive amounts of dialogue, just dungeoneering straight to the point.
The problem with modern RPGs is not complexity but verbosity. SO MUCH DIALOGUE. Just shit the fuck up already and let me play the god damn game.
Modern RPGs are horribly overwritten. There’s no sense of pace, no respect for the reader’s time. It’s just endless flowery language, unnecessary paragraphs, and adverbs as far as the eye can see, all made ten times worse if it happens to be voice-acted. I can’t believe people sit through that shit.
Wasteland 3 was good in that regard. Just enough punchy dialogue to move the story forward and back to blowing stuff up with rocket launchers.
I think if that's true, it's part of why games like Nethack and Dungeon Crawl are so popular, no need for massive amounts of dialogue, just dungeoneering straight to the point.
There's only 1 series I don't just X through dialog and that's Souls games. Well acted, short, to the point, impactful.
You could easily remove two thirds of the story text from modern crpgs.
"There's something evil coming through the teleporters!" and "The princess is in another castle!" is all the premise I need to enjoy a game.
Yeah that's probably why I've gone off them. ( I am playing Starfield at the moment though)
Books =/= Games
You are a masterclass in self-owning, storyfag.