Mate you are British, you know nothing but socialism xD
More serious though if argue size of files and space storage perhaps point them to the old demo scene in order to help them understand how to storage better than AAA games.
The vast majority of AAA bytes are wasted space (not making a value judgement here -- this is information theory). Textures are legit. We just don't care.
People have been rightly making the point about big studios and how they're having a major brain drain all over. There's no helping them, even if I went out of my way to offer them a solution they'd probably call me a white supremacist bigot after glancing through my social media for five seconds.
Easily one of the biggest problems big studios have is they refuse to adapt and their choice of software is dragging them down hard. Instead the end game seems to be to milk the fanbase for all it's worth and try to attract leftists who don't play video games in the first place. Oh that and the polygon vomit along with 4k texture files certainly don't help the file sizes. It seems it's mostly texture files that are responsible for the level of bloat in these games.
Now that I think about it a lot of the pro's make heavy use of Substance Painter and then all of a sudden it makes sense.
Mostly texture (although sound for multiple language does also increase it), which is increased massively by all the micro transaction skins cause even they are not saved efficiently xD.
And it was a small time where the 4k textures were extra download as free dlc, which is a good option useful use of standard storefront format.
Mate you are British, you know nothing but socialism xD
More serious though if argue size of files and space storage perhaps point them to the old demo scene in order to help them understand how to storage better than AAA games.
The vast majority of AAA bytes are wasted space (not making a value judgement here -- this is information theory). Textures are legit. We just don't care.
People have been rightly making the point about big studios and how they're having a major brain drain all over. There's no helping them, even if I went out of my way to offer them a solution they'd probably call me a white supremacist bigot after glancing through my social media for five seconds.
Easily one of the biggest problems big studios have is they refuse to adapt and their choice of software is dragging them down hard. Instead the end game seems to be to milk the fanbase for all it's worth and try to attract leftists who don't play video games in the first place. Oh that and the polygon vomit along with 4k texture files certainly don't help the file sizes. It seems it's mostly texture files that are responsible for the level of bloat in these games.
Now that I think about it a lot of the pro's make heavy use of Substance Painter and then all of a sudden it makes sense.
Mostly texture (although sound for multiple language does also increase it), which is increased massively by all the micro transaction skins cause even they are not saved efficiently xD.
And it was a small time where the 4k textures were extra download as free dlc, which is a good option useful use of standard storefront format.