We're still a gaming community right guys?
Hoping we can compile a trustworthy-ish list of indie games that are actually worth a damn. I'm maybe a single toe deep into the Indie game world.
What are some of your recommendations?
We're still a gaming community right guys?
Hoping we can compile a trustworthy-ish list of indie games that are actually worth a damn. I'm maybe a single toe deep into the Indie game world.
What are some of your recommendations?
I'd be interested in a list of indie developers that aren't trans. It's disturbing how many indie developers become trans these days.
Yes I noticed this too. Rejects, autists and nerds in general are the main adopters of this nonsense. Most game devs are one of these so the outcome is an overrepresentation of trans in the indie space. My guess is that transdom gives these misfits the societal approval that they were otherwise denied due to their quirks. Presumably the ones that don't follow along (us) either are outwardly normal and/or don't value acceptance as much.
It's straight up autism. It's the autists that are vulnerable to this stuff and the other two groups you list are composed of a significant number of autists, whether they be full blown or just have a touch of the tism.
This is also why speedrunning is even more over-flowing with troons. Autists are naturally drawn to playing a single level over and over and over, and so many end up going troon, and I almost feel sorry for them. Almost. Because so many of them turn around and try to push it onto more people, making them also complicit.
Shit, this explains so much. I could never understand the speedrun craze and the mental illness it must take to make it a thing.
I have kids. I don't feel sorry for them at all. I think they should be sent to hell as expediently as possible.
When I hear speedrunners being socially challenged.
The original tweet behind the joke almost has a point if it dropped the "Petersonian" half ("Jungian" is the cooler term anyways), and shifted to common cause. That and broadened to include casuals who can't play games a right way if not nudged by the game's design (Doom Eternal being an example that compels varied gameplay), or min-maxers who can't appreciate the art or freeform aspects of a game.