The second god of war remake where you have to ride the absurdly slow yak thing and just endure the angrboda dialogue is one of the most egregious examples of this.
I also wish more games had dialogue skip like some graphic adventure games did.
Like Indiana Jones and the Fate of Atlantis had both skippable cutscenes and skippable dialogue as separate actions (period or spacebar for dialogue, escape for cutscenes, if I remember right).
Granted, I get that it's a little extra work for some games, but my gods do I wish it was an industry standard.
The second god of war remake where you have to ride the absurdly slow yak thing and just endure the angrboda dialogue is one of the most egregious examples of this.
This might explain the garbage QC these days. QCed by bots.
I also wish more games had dialogue skip like some graphic adventure games did.
Like Indiana Jones and the Fate of Atlantis had both skippable cutscenes and skippable dialogue as separate actions (period or spacebar for dialogue, escape for cutscenes, if I remember right).
Granted, I get that it's a little extra work for some games, but my gods do I wish it was an industry standard.
As much as the OP (and others) hated Cyberpunk, it at least had that going for it. You can fast-forward through almost any dialogue.