I also wish more games had dialogue skip like some graphic adventure games did.
Like Indiana Jones and the Fate of Atlantis had both skippable cutscenes and skippable dialogue as separate actions (period or spacebar for dialogue, escape for cutscenes, if I remember right).
Granted, I get that it's a little extra work for some games, but my gods do I wish it was an industry standard.
I also wish more games had dialogue skip like some graphic adventure games did.
Like Indiana Jones and the Fate of Atlantis had both skippable cutscenes and skippable dialogue as separate actions (period or spacebar for dialogue, escape for cutscenes, if I remember right).
Granted, I get that it's a little extra work for some games, but my gods do I wish it was an industry standard.
As much as the OP (and others) hated Cyberpunk, it at least had that going for it. You can fast-forward through almost any dialogue.