I wouldn't be surprised if the recent mod suppression stance of Nexus is having an effect on sales. You go into Bethesda games KNOWING that the base game is just the foundation to install mods to improve your game.
If you can't get the mods you want because they or their creator is 'controversial', what's the fucking point in buying it? You just have a generic, bland rpg to play. The last Bethesda game I could play without mods was Skyrim (as I think Fallout NV came out before) and Fallout 4 NEEDED mods because so many of the mechanics in that game STILL to this day aren't polished. Even after this long, EA managed to turn Battlefield 4 from buggy mess to best game in less time.
I disagree, I don't think the mod suppression has any effect and I say that as a modder that's been cranking away mods since Oblivion. Most people actually prefer or at least play that generic, bland rpg. There was some information and stats from Bethesda a while back that the modding community was the outlier, most people actually played the games vanilla and were okay with that. The console versions of Skyrim for example didn't have any modding capability for 7 years and they still sold millions of copies of it. Ditto with the other games that were released console wise.
Secondly while the Nexus is the default place for mods, there's a lot of community and mod sources outside that. I mean the sex mod community alone is spread over multiple websites and repositories and they've never tamped down on that. The mod suppression might be news worthy to us, but I guarantee anyone off the street looking to purchase Starfield has no clue about it and/or gives zero fucks.
So it's just a shit game that didn't live up to the hype and so isn't retaining a player base?
I mean that makes sense since the one thing that kept people playing Fallout 4 was settlement building, people only did other things to unlock more stuff to build with.
Yeah, even ignoring the woke stuff, the game is absolutely dreadful to watch someone play.
There is NOTHING cinematic or visually engaging about the game.
The gunplay consists of bullet sponge enemies; the dialogue is atrociously dull; and there are no narrative hooks whatsoever for anyone watching.
There's no reason to care about any of the characters or outcomes; literally nothing happens in the game that viewers would care about.
So you're spot-on that Bethesda's own game was likely the biggest anathema for bringing in paying consumers. I skimmed some streams and never once saw anything remotely interesting happening.
I honestly thought the spaceship travel in starfield was akin to star citizen and no man sky but when i heard they're still running on their old engine, i lost all hope to play since im freaking sure we wont even get driveable land vehicle. Lo and behold when release day came and i watched some gameplay on youtube/twitch, it was loading screen to loading screen and barren planets you are forced to travel on foot.
I wouldn't be surprised if the recent mod suppression stance of Nexus is having an effect on sales. You go into Bethesda games KNOWING that the base game is just the foundation to install mods to improve your game.
If you can't get the mods you want because they or their creator is 'controversial', what's the fucking point in buying it? You just have a generic, bland rpg to play. The last Bethesda game I could play without mods was Skyrim (as I think Fallout NV came out before) and Fallout 4 NEEDED mods because so many of the mechanics in that game STILL to this day aren't polished. Even after this long, EA managed to turn Battlefield 4 from buggy mess to best game in less time.
I disagree, I don't think the mod suppression has any effect and I say that as a modder that's been cranking away mods since Oblivion. Most people actually prefer or at least play that generic, bland rpg. There was some information and stats from Bethesda a while back that the modding community was the outlier, most people actually played the games vanilla and were okay with that. The console versions of Skyrim for example didn't have any modding capability for 7 years and they still sold millions of copies of it. Ditto with the other games that were released console wise.
Secondly while the Nexus is the default place for mods, there's a lot of community and mod sources outside that. I mean the sex mod community alone is spread over multiple websites and repositories and they've never tamped down on that. The mod suppression might be news worthy to us, but I guarantee anyone off the street looking to purchase Starfield has no clue about it and/or gives zero fucks.
So it's just a shit game that didn't live up to the hype and so isn't retaining a player base?
I mean that makes sense since the one thing that kept people playing Fallout 4 was settlement building, people only did other things to unlock more stuff to build with.
My tasteless normie friends' most obvious hype killer was watching a bunch of streamers play it and say it's boring as fuck.
Yeah, even ignoring the woke stuff, the game is absolutely dreadful to watch someone play.
There is NOTHING cinematic or visually engaging about the game.
The gunplay consists of bullet sponge enemies; the dialogue is atrociously dull; and there are no narrative hooks whatsoever for anyone watching.
There's no reason to care about any of the characters or outcomes; literally nothing happens in the game that viewers would care about.
So you're spot-on that Bethesda's own game was likely the biggest anathema for bringing in paying consumers. I skimmed some streams and never once saw anything remotely interesting happening.
I honestly thought the spaceship travel in starfield was akin to star citizen and no man sky but when i heard they're still running on their old engine, i lost all hope to play since im freaking sure we wont even get driveable land vehicle. Lo and behold when release day came and i watched some gameplay on youtube/twitch, it was loading screen to loading screen and barren planets you are forced to travel on foot.
That will be in the $40 VEHICLES AND MECHS DLC.