It's a bit off topic but it's been a while since I've shilled it and you look like someone who might appreciate a retro looking game with excellent gameplay mechanics. Zero-K is a free, open source RTS game in the style of total annihilation/supreme commander, that honestly puts any modern RTS released in the last decade to shame. They also have a steam installer if that's your jam.
You might want to read the FAQ on their website, the UI alone has so much depth to it to streamline the micro and tweak the powerful unit automation.
If I can shill even more, one of the big focuses of that project is making the units and UI smarter to reduce the micro load.
But TBH it can still be kind of a handful, just because all the improvements let you quickly scale up to the point it becomes hard to handle again.
Unless you join 16v16 multiplayer clusterfuck games that are always running. There's not enough room for you to have more territory than you can handle in those. It's just hard to follow everyone else.
Since I can't help shilling my fave games today I can also recommend Against the Storm if you're into city builder style games. Excellent breadth and depth of strategies and the short game cycles and many difficulty levels do a good job of pushing you to keep trying and evolving different approaches.
Yeah, Zero-K is one of the bigger spawns from the old TA-Spring project. There's other free standalone games and mods that came out of all of that, but Zero-K was probably one of the newest and most ambitious, even though they sat around for about a decade trying to decide when they'd feel like the game/mod was ready for a Steam release.
It's a bit off topic but it's been a while since I've shilled it and you look like someone who might appreciate a retro looking game with excellent gameplay mechanics. Zero-K is a free, open source RTS game in the style of total annihilation/supreme commander, that honestly puts any modern RTS released in the last decade to shame. They also have a steam installer if that's your jam.
You might want to read the FAQ on their website, the UI alone has so much depth to it to streamline the micro and tweak the powerful unit automation.
Nice,Not often you see a springRTS engine game. Thought most of the games in that engine stayed as prototypes.
If I can shill even more, one of the big focuses of that project is making the units and UI smarter to reduce the micro load.
But TBH it can still be kind of a handful, just because all the improvements let you quickly scale up to the point it becomes hard to handle again.
Unless you join 16v16 multiplayer clusterfuck games that are always running. There's not enough room for you to have more territory than you can handle in those. It's just hard to follow everyone else.
Heh, fair enough.
Since I can't help shilling my fave games today I can also recommend Against the Storm if you're into city builder style games. Excellent breadth and depth of strategies and the short game cycles and many difficulty levels do a good job of pushing you to keep trying and evolving different approaches.
Yeah, Zero-K is one of the bigger spawns from the old TA-Spring project. There's other free standalone games and mods that came out of all of that, but Zero-K was probably one of the newest and most ambitious, even though they sat around for about a decade trying to decide when they'd feel like the game/mod was ready for a Steam release.