If I can shill even more, one of the big focuses of that project is making the units and UI smarter to reduce the micro load.
But TBH it can still be kind of a handful, just because all the improvements let you quickly scale up to the point it becomes hard to handle again.
Unless you join 16v16 multiplayer clusterfuck games that are always running. There's not enough room for you to have more territory than you can handle in those. It's just hard to follow everyone else.
Since I can't help shilling my fave games today I can also recommend Against the Storm if you're into city builder style games. Excellent breadth and depth of strategies and the short game cycles and many difficulty levels do a good job of pushing you to keep trying and evolving different approaches.
If I can shill even more, one of the big focuses of that project is making the units and UI smarter to reduce the micro load.
But TBH it can still be kind of a handful, just because all the improvements let you quickly scale up to the point it becomes hard to handle again.
Unless you join 16v16 multiplayer clusterfuck games that are always running. There's not enough room for you to have more territory than you can handle in those. It's just hard to follow everyone else.
Heh, fair enough.
Since I can't help shilling my fave games today I can also recommend Against the Storm if you're into city builder style games. Excellent breadth and depth of strategies and the short game cycles and many difficulty levels do a good job of pushing you to keep trying and evolving different approaches.