I'm a gamedev. Realistically, if you have no programming skill and no art skill, I would not recommend anyone to make a 3d game in the unreal engine. Likely anyone attempting this as a first step will just give up. Start much smaller instead. Stick to 2d. Get the game maker studio. For art, 3 possibilities: stick to shapes (lookup geometry dash for inspiration), paint over pixel art from 16bit era games or use an ai art generator. Keep it simple, do a 'chose your adventure', visual novel type of thing or a platformer. Yes it's going to suck probably but eventually, if you stick with it, you'll learn the skills and can go bigger.
The inability to make art seems like a bigger hurdle than programming, funnily enough. It’s easier for an artist to become a programmer than a programmer to become an artist.
Start much smaller instead. Stick to 2d. Get the game maker studio.
GMS enjoyers rise up
It truly is the most enjoyable experience I've ever had making a game. It's just a shame absolutely no studios use it so it's a complete waste of time unless you plan on making a solo project.
Unity and its consequences have been a disaster for the human race.
I'm a gamedev. Realistically, if you have no programming skill and no art skill, I would not recommend anyone to make a 3d game in the unreal engine. Likely anyone attempting this as a first step will just give up. Start much smaller instead. Stick to 2d. Get the game maker studio. For art, 3 possibilities: stick to shapes (lookup geometry dash for inspiration), paint over pixel art from 16bit era games or use an ai art generator. Keep it simple, do a 'chose your adventure', visual novel type of thing or a platformer. Yes it's going to suck probably but eventually, if you stick with it, you'll learn the skills and can go bigger.
The inability to make art seems like a bigger hurdle than programming, funnily enough. It’s easier for an artist to become a programmer than a programmer to become an artist.
Even if everyone could do both, the time that art demands vs the willingness of people to put it in results in a lot more demand for art than supply.
The problem is anyone learning to make games has ambition to make Skryim / Final Fantasy / Call of Duty or whatever their dream game is.
No one wants to go back and make Space Invaders for their first game (but they should).
I feel like there have been more successful 2D indie titles than 3D
It's true. There are a lot fewer non-indies working in 2D.
GMS enjoyers rise up
It truly is the most enjoyable experience I've ever had making a game. It's just a shame absolutely no studios use it so it's a complete waste of time unless you plan on making a solo project.
Unity and its consequences have been a disaster for the human race.