The video: https://youtu.be/4-G3j00RQ1U
The Reddit thread: https://www.reddit.com/r/diablo4/comments/15p5v8j/devs_play_the_game/
Fat, purple-haired butch lesbian with insane vocal fry is playing Diablo 4 co-op alongside clueless younger colleague. Highlights include:
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spamming basic attacks almost the whole time while resource bar is full
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dying on the easiest difficulty level
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talking about how both women are products of university game design mills
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they are both dungeon designers (dungeons are possibly the worst designed aspect of the entire game)
It’s a complete dumpster fire of a video. Tons of people are taking it as total confirmation that diversity hiring practices are what ruined Diablo 4. There are a few detractors in the comments, but they are mostly getting roasted.
Huge mistake by Blizzard. The interviews with various diversity hire devs were bad enough, but there was some plausible deniability there. This is two clear diversity hires, with rubber-stamped credentials, struggling to competently play their own video game. They’re showing off the terrible dungeon design while boasting that their sole contribution to the game was dungeon design. It’s like every anti-woke turbo hitler’s dream come true.
D3 at launch was better than people give it credit for. It had legit progression and a lot of effort had to be put into progressing through the final difficulty level, and power creep hadn't hit yet so you couldn't really outgear it in the slightest. While that isn't what Diablo is known for, it was a solid game. The AH wasn't as bad as people say because, as previously said, gear wasn't that good for you to trivialize the endgame even if you bought it.
Then the power creep did hit, the AH became necessary, and there was little reason to play. So it sucked until ROS hit and then ironed out its own problems. Until it entered matienance mode as a decent little "new season is out, I'll play it for a week or two" game you picked up once or twice a year to see big numbers and trivialize everything. The final season before D4 added a lot of cool features that even made that feel really fun.
And this was after the D2 remaster came out recently too. So they had both sides of the coin pretty fresh in the company, and fucked it up from every angle. Mostly because they wanted to replicate WoW's success with addiction and skinner boxes to keep people playing rather than make a good Diablo game.
Yeah, I enjoyed D3, and didn't see issues with the AH. Not sure why some people freaked out as much as they did. It was pretty optional, and everyone seemed to come at it from a buyer's perspective, when it also meant you could sell random shit you found laying around while you're playing your dopamine simulator.
People didn't like it because they thought Blizzard was gonna balance around using it, making the game more about gold farming or real money spending. Which, if anyone ever looked at the RMAH they'd realize was dumb as nothing on there was worth spending money on as all the good gear was 100s$ of dollars. Making it utterly hilarious to me that literal vendor trash I found that wouldn't sell for 10k gold could sell for 20$ at a time off it.
Though the gold farming issue was on the money, as by the end of the first month inflation had hit so bad that gear worth buying was nearly a Billion gold, which is weeks of hardcore farming (as there wasn't any real way to do it at the time). Especially as you could only post like 10 items of your own at a time, which was barely an hours worth of time spent, and just hope you picked the 10 that sold quickly. Nobody was really making gold profit off it, as the lucky guys with things like the Natalya ring couldn't sell it for what it was worth as nobody had Billions of gold and the place was flooded with them just sitting there.
There were a lot of issues with it, but most of the ones people whined about were just there to whine as they were revealing how little they had actually played the game. Double so as its entire existence was just to prevent people from using AHs on shady 3rd party sites like D2 anyway. I think that just like the rest of D3, time to improve the game itself would have improved it as well.