The video: https://youtu.be/4-G3j00RQ1U
The Reddit thread: https://www.reddit.com/r/diablo4/comments/15p5v8j/devs_play_the_game/
Fat, purple-haired butch lesbian with insane vocal fry is playing Diablo 4 co-op alongside clueless younger colleague. Highlights include:
-
spamming basic attacks almost the whole time while resource bar is full
-
dying on the easiest difficulty level
-
talking about how both women are products of university game design mills
-
they are both dungeon designers (dungeons are possibly the worst designed aspect of the entire game)
It’s a complete dumpster fire of a video. Tons of people are taking it as total confirmation that diversity hiring practices are what ruined Diablo 4. There are a few detractors in the comments, but they are mostly getting roasted.
Huge mistake by Blizzard. The interviews with various diversity hire devs were bad enough, but there was some plausible deniability there. This is two clear diversity hires, with rubber-stamped credentials, struggling to competently play their own video game. They’re showing off the terrible dungeon design while boasting that their sole contribution to the game was dungeon design. It’s like every anti-woke turbo hitler’s dream come true.
I haven't followed it, but I was pretty offended by the existence of season passes, as well as the ugly character design on some of the classes.
Like you said, it's sad. The Diablo series had a lot of great games, it's a shame to just not even be interested in IV. There are plenty of better ARPGs out there for people who need to scratch the itch...including D3 or D2, sounds like.
What's funny is that Season Passes are basically made for Diablo games, as they literally already live entirely on "Seasons" to keep people playing anyway.
But they tried to charge for it, when they already had negative good will, which means it was treated as the largest sin possible.
To clarify, I object to paid passes, yeah. D3 had seasons, and you could choose to play them or not, but you didn't have to pay, outside of already owning D3.
Paid passes feel grabby enough in free games, but at least there the monetization makes sense. Paid season passes in purchased games can suck a dick. Especially if, like you said, they already have negative goodwill.
The thing is, Paid Season Passes make the most sense in Diablo of any game ever. Simply because of its already set up seasonal structure being the core of why people play it after the original rush.
The problem is, the price needs to be fair, it needs to provide real reason to want it, and if its in a paid game it absolutely needs to be worth it. None of which Diablo 4 can provide, and I doubt they ever could even under great circumstances without making huger problems elsewhere. So it was stupid to try.
Grim Dawn has been doing a hell of a job scratching the itch for me lately.
This is my head cannon for the Diablo franchise release titles: